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Steam News18 April 20242y ago

PATCH 0.9.0 - NOW FEATURING 80 ABILITIES

STRONG AND AREA ATTACK AUGMENTS The Entity now offers augments for strong and area attacks! In total, this patch introduces 16 new augments, and 2 new base abilities.

In this update6

Full notes

Full The Black Pool update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes12 additions23 changes2 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Fixes
  • Performance
addedSTRONG AND AREA ATTACK AUGMENTSThe Entity now offers augments for strong and area attacks! In total, this patch introduces 16 new augments, and 2 new base abilities. There are now 80 unique abilities and augments in the game, ensuring endless build combinations!
changedNEW CHARACTER ANIMATIONSImproved character animations for Levitate, Grapple, Fire Thrust, and Nether Pull.
addedADDITIONAL FEATURES AND IMPROVEMENTSNew Legendary Flux Event — It happens rarely, but it is very exciting when it does!
addedADDITIONAL FEATURES AND IMPROVEMENTSAdded a pair of destructible statues to the Temple that can be used for trying out abilities, and target practice. The hitpoints of the two statues are constant, acting as a baseline of comparison within and across playthroughs.
addedADDITIONAL FEATURES AND IMPROVEMENTSTwo new levels (Maroon Fields and Obsidian).
changedADDITIONAL FEATURES AND IMPROVEMENTSImproved the look of targeting decals.
starting cone angle3045starting cone angle increased, buffIce Shield: Reduced cooldown1210secondsIce Shield: Reduced cooldown decreased, buffIncinerate: Reduced base fire amount1715Incinerate: Reduced base fire amount decreased, nerf

The Black Pool changes

addedThe Entity now offers augments for strong and area attacks! In total, this patch introduces 16 new augments, and 2 new base abilities. There are now 80 unique abilities and augments in the game, ensuring endless build combinations!
changedImproved character animations for Levitate, Grapple, Fire Thrust, and Nether Pull.
addedNew Legendary Flux Event — It happens rarely, but it is very exciting when it does!
addedAdded a pair of destructible statues to the Temple that can be used for trying out abilities, and target practice. The hitpoints of the two statues are constant, acting as a baseline of comparison within and across playthroughs.
addedTwo new levels (Maroon Fields and Obsidian).

STRONG AND AREA ATTACK AUGMENTS

The Entity now offers augments for strong and area attacks! In total, this patch introduces 16 new augments, and 2 new base abilities. There are now 80 unique abilities and augments in the game, ensuring endless build combinations!

NEW HEAVY MECH: BEETLE

NEW CHARACTER ANIMATIONS

Improved character animations for Levitate, Grapple, Fire Thrust, and Nether Pull.

ADDITIONAL FEATURES AND IMPROVEMENTS

  • The introductory text at the start of the game has been replaced with a short cinematic sequence.

  • New Legendary Flux Event — It happens rarely, but it is very exciting when it does!

  • Added a pair of destructible statues to the Temple that can be used for trying out abilities, and target practice. The hitpoints of the two statues are constant, acting as a baseline of comparison within and across playthroughs.

  • Two new levels (Maroon Fields and Obsidian).

  • Improved the look of targeting decals.

  • Added a target indicator for vulnerable projectiles and weapons, such as pulse disks, and the Shattered Crater boss missiles.

  • Improved level selection to be more varied (while still randomized) across playthroughs.

  • Various Temple visual improvements. Puddles now form below The Device when it rains.

  • Player models are now automatically updated upon joining a multiplayer game with the same player model, preventing duplicates.

  • Reworked element descriptions to be more concise, and easier to understand.

BALANCE UPDATES

  • Replaced Stone Wall (Terra Area) with a new ability: Stone Turret. Stone Wall was just too limited in its usefulness.

  • Replaced Boulder Toss (Terra Strong) with a new, easier to use abilityRock Strikes. Boulder Toss, being a more advanced ability to execute, has had its damage increased, and is now offered as an augment to Rock Strikes. Boulder redirects have also been made more predictable in certain situations.
  • Reworked Hover (Terra Jump), and it has been renamed toLevitate. Overall feeling and maneuverability has been improved, and a bug has been fixed which sometimes sent the player in a vertical trajectory.
  • Removed the velocity requirement for dashing. If a standing player dashes, they will dash forward.

  • Implemented diminishing returns to the effects for Fire, Decay and Void. Newly applied Fire will be reduced as the total damage per second reaches 300. Likewise, applied Decay and Void will diminish as they approach 300% amplification.

  • Flash, now renamed to Focused LightAdded a preview of the focused light beam while charging. Updated starting cone angle from 30 to 45, replaced max charge range upgrade with overcharge upgrade, added a 2X max range extension when fully charged, reduced max charge multiplier from 4 to 3.
  • Lightning Effect: Rather than creating 0.1 second micro stuns, it now stuns for 0.4 seconds, making stuns more noticeable for non-strong lightning abilities.

  • LightningGlobal upgrade changed from increasing stun time, to increasing lightning applied, resulting in more frequent stuns.
  • Shocking Current: Replaced "Increase rate of fire" upgrade with "Increase channeling time".

  • Arc Lightning: Replaced "Increase damage and effect" upgrade to “Increase damage”.

  • Ice ShieldReduced cooldown from 12 to 10 seconds, but cooldown now begins upon shield destruction.
  • Ice Mine: Now detonates when arming if proximity was breached prior to arming.

  • CrystallizeMax range increased by 66%.
  • IncinerateReduced base fire amount from 17 to 15 dps.
  • RadiateReplaced upgrade that increased effect to instead increase damage.
  • TornadoReplaced upgrade that increased projectile speed to instead increase the tornado size.
  • Mantis (Obsidian Boss): Scaled down boss attacks based on the world and number of players. Made the creeping energy ring slightly lower, resulting in it being easier to jump over.

  • Pulse Disk LauncherSlightly lowered pulse disk damage rings, making them a bit easier to jump over.
  • Ball Drop Flux EventUpdated to scale less dramatically with player count.
  • Defend Flux EventIncreased defend tower hit points against triwings.
  • Elemental RingsIncreased attack range by 25%, increased damage by 200%. Updated attacks to not redirect boulders.
  • Time TrialRebalanced target times for each level based on playthrough data. Special thanks to those who have enabled sending game stats in the options menu!

BUG FIXES

  • Shattered Crater, Gamma SectorFixed a rare condition which could prevent upgrades from spawning, killing a run. (Sorry if you encountered this one!)
  • Fixed issue where glitchy spikes could form in the black pool.

  • Player collision meshes are also now vaporized in the portal, and will no longer block friends.

  • Shattered CraterFixed a performance issue, resulting in a significant performance increase for some CPUs.
  • Enemy Rank Challenge modeFixed issue with Skylands boss in where Spider spawns would continually get promoted to a higher and higher rank.
  • Ice Platform JumpFixed a performance issue, resulting in a significant performance increase for some CPUs.
  • RalliesUpdated to not land on enemies, which could cause the rally to be floating in the air when the enemy moved away. Fixed issue where aiming down while casting a rally on a flat surface could have it penetrate through the ground.
  • DropsFixed display of stacking drop effects. For example, two movement speed buffs will now show +100% movement speed for the period when they overlap.
  • Fire ThrustFixed issue where upward momentum would be lost when activated at certain times, such as when using a jump pad.
  • Jagged PeaksFixed rare placement issues with Pyramid Missile launchers.
  • MultiplayerFixed issue where clients could not see other players charging dashes or jumps.
  • MultiplayerFixed issue where if a player entered the temple dead, they would not receive heals when revived.
  • MultiplayerFixed issue where high rank hex blockers were double spawning for clients.
  • Magnus bossFixed issue where all Underlords in the first stage could all focus fire at the same time.
  • Skylands, Beta sectorAdded an intermediate step where players could get caught, forcing them to backtrack.
  • Moten PillarsFixed collision issue where it was possible for players to fall behind rock walls and get stuck.
  • Moten Pillars, Gamma SectorFixed issue where Flux Ball Drop event could spawn partially outside the level boundary.
  • Moten Pillars BossUpdated top rotating platform to be easier to jump onto.

Many more smaller tweaks and bug fixes.

This is a huge patch. Check it out and let us know what you think of all the new updates!

Source

Steam News / 18 April 2024

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