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Steam News4 February 20251y ago

PATCH 1.4 - THE SLASHER

NEW ENEMY: SLASHER A new enemy is on the prowl. Beware, they like to get up close and personal. ADDITIONAL FLUX EVENTS Additional common flux events have been added, increasing variety.

In this update7

Full notes

Full The Black Pool update

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What changed

9 fixes5 additions18 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Fixes
  • Performance
addedNEW ENEMY: SLASHERA new enemy is on the prowl. Beware, they like to get up close and personal.
addedADDITIONAL FLUX EVENTSAdditional common flux events have been added, increasing variety.
addedELEMENT GUIDEOne of the top requests from new players has been to add a way to reference the element descriptions outside of skill selection. An elemental guide has now been added to the in-game menu.
changedADDITIONAL FEATURES AND IMPROVEMENTSReduced the brightness of lens flares. While shiny metal and flare are part of the overall aesthetic, some flares were too bright and distracting.
addedADDITIONAL FEATURES AND IMPROVEMENTSReworked Ascend (light jump) to be a charged secondary jump instead of replacing the base jump. The charged jump can now be triggered while in the air.
changedADDITIONAL FEATURES AND IMPROVEMENTSMusic: Updated and elaborated the random world track Making Contact.
Focused Light: Reduced strong light base damage180-450160-400Focused Light: Reduced strong light base damage decreased, nerf

The Black Pool changes

addedA new enemy is on the prowl. Beware, they like to get up close and personal.
addedAdditional common flux events have been added, increasing variety.
addedOne of the top requests from new players has been to add a way to reference the element descriptions outside of skill selection. An elemental guide has now been added to the in-game menu.
changedReduced the brightness of lens flares. While shiny metal and flare are part of the overall aesthetic, some flares were too bright and distracting.
addedReworked Ascend (light jump) to be a charged secondary jump instead of replacing the base jump. The charged jump can now be triggered while in the air.

NEW ENEMY: SLASHER

A new enemy is on the prowl. Beware, they like to get up close and personal.

ADDITIONAL FLUX EVENTS

Additional common flux events have been added, increasing variety.

ELEMENT GUIDE

One of the top requests from new players has been to add a way to reference the element descriptions outside of skill selection. An elemental guide has now been added to the in-game menu.

ADDITIONAL FEATURES AND IMPROVEMENTS

  • Reduced the brightness of lens flares. While shiny metal and flare are part of the overall aesthetic, some flares were too bright and distracting.

  • Reworked Ascend (light jump) to be a charged secondary jump instead of replacing the base jump. The charged jump can now be triggered while in the air.

  • MusicUpdated and elaborated the random world track Making Contact.
  • Updated Javelin to be easier to see in dark areas.

  • Improved Torcher AI.

  • Added wind power % to enemy health bars.

BALANCE UPDATES

  • The Journey HomePer player feedback, adjusted the random distribution of flux events. Enough flux events to allow an augment before the 2nd world boss is now guaranteed.
  • ColossusUpdated barrage attack to be more dangerous.
  • Ice PlatformUpdated jump to be 20% higher. Instant cooldown upgrade now procs up to 3 times in a row, allowing a chain of 4 jumps.
  • Tesla CoilsIncreased base duration by 25%. Increased max rod range by 50%.
  • Enveloping MistIncreased decay amount by 40%.
  • Sealed FateIncreased base damage to match the base skill, and the detonation now also hits for the same amount.
  • Empowered ReachIncreased base range by 20%.
  • TornadoUpdated cooldown upgrade to proc up to 3 times in a row, and up to 9 times for the Depth Charge augment.
  • Wind Blast: Doubled the max range of wind quick and its augments.

  • Light RailReduced charge up damage and effect multipliers by 18%, and base damage by 4%.
  • Focused LightReduced strong light base damage from 180-450 to 160-400.
  • Noxious PlumeReduced decay amount applied by 25%. Invulnerable time reduced from .4 seconds to .25 seconds.
  • FireballReduced base fire effect by 10%.
  • Nether PullUpdated void jump to only allow only one active damaging void orb at a time. No more spam casting!

BUG FIXES

  • Lightning StrikeFixed issue which was preventing Lightning Strike damage after channeling for the required time.
  • Frozen CloudFixed the attack rate upgrade not applying correctly.
  • MultiplayerFixed bug which could cause client players to see themselves standing upright after falling to their death.
  • Ability SummaryFixed flux damage and effect upgrades which were displaying half-transparent.

And many more smaller fixes, tweaks, and performance enhancements.

1.4.0B HOTFIX

  • Fix for some of the new text not translating.

Calling all Challenge Mode players! Please consider enabling sending game stats under Game Settings. This helps us make informed balance decisions for players pushing The Black Pool to its limits.

Shout out to ThatPlatypus and Volcris for their world-first successful completion of a level 12 challenge run!

If you would like to be part of the community, join The Black Pool Discord.

Source

Steam News / 4 February 2025

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