Full notes
Full The Black Pool update
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What changed
- Fixes
- Balance
- Gameplay
- Server
- UI and audio
- Maps
The Black Pool changes
Fix for a rare multiplayer issue where a client could not see the offered elemental upgrade. This was a rather rare issue which was problematic to reproduce, so we could not 100% verify it has been fixed. Please let us know if you run into this issue after this patch!
Light Fissure: Fix for not damaging stationary targets.
- Lingering DeathReduced the damage/effect over time by 50%. Also fixed clouds redirecting Boulder Toss.
- Triple ShotReduced spread from 10 degrees to 7.5 degrees.
Phantom Leap: Fix to prevent teleporting through walls above the player.
Updated some stationary enemies to not slowly creep away when hit by wind force on clients in multiplayer.
Audio will now remain active when the game window loses focus.
Molten Pillars Boss: Plugged hole by the upgrades where players could fall through.
- Shattered Crater BossFixed issue where some of the boss attacks would fire backwards instead of at players. Also fixed issue in stage 2 and 3 where Void crystals could attach to a point floating outside the boss mesh.
- Flux Defend EventsIncreased scaling of difficulty with more players.
Special thanks to aeamek, Writesout, and xCheekyLemonx for their help in identifying some of these issues!
Source
Changelog.gg summarizes and formats this update. How we read updates.
