While we have been working hard on a large content patch for January with some very exciting new features, we have addressed several performance issues and fixed some outstanding bugs.
In this update1
Full notes
Full The Black Pool update
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What changed
9 fixes1 addition3 changes0 removals
Performance
Maps
Gameplay
Fixes
Server
fixedWhile we have been working hard on a large content patch for January with some very exciting new features, we have addressed several performance issues and fixed some outstanding bugs. We decided to gather those up to push in a patch now, rather than waiting a few more weeks for the big content patch.
changedBUG FIXES AND IMPROVEMENTSSkylands & The Forest performance improvements. Reworked the foliage system to be more performant and to better scale on medium and low settings. Some cards were really struggling with foliage (such as the 1660). This update should dramatically improve frame rates for these biomes. We don’t have access to all video cards to test on, so please, share if there are any areas that are performing poorly for you!
changedBUG FIXES AND IMPROVEMENTSMolten Pillars: Previously, at night, certain lighting conditions and combinations of shadow quality settings could be very dark. These conditions have been made brighter.
fixedBUG FIXES AND IMPROVEMENTSFix for rare client player issue where the upgrade pads would not be visible. This was extremely rare and we could not reproduce it to confirm that this is 100% fixed, but the correction made *should* address the error. Please let us know if after this patch you cannot see the upgrade pads!
fixedBUG FIXES AND IMPROVEMENTSFixed issue where you could fail to cast while landing from a large fall.
changedBUG FIXES AND IMPROVEMENTSPreviously, it was possible for strong and area light to get “locked out” on client players if they did a ‘no channel’ cast during a large latency shift. This is now fixed.
The Black Pool changes
fixedWhile we have been working hard on a large content patch for January with some very exciting new features, we have addressed several performance issues and fixed some outstanding bugs. We decided to gather those up to push in a patch now, rather than waiting a few more weeks for the big content patch.
changedSkylands & The Forest performance improvements. Reworked the foliage system to be more performant and to better scale on medium and low settings. Some cards were really struggling with foliage (such as the 1660). This update should dramatically improve frame rates for these biomes. We don’t have access to all video cards to test on, so please, share if there are any areas that are performing poorly for you!
changedMolten Pillars: Previously, at night, certain lighting conditions and combinations of shadow quality settings could be very dark. These conditions have been made brighter.
fixedFix for rare client player issue where the upgrade pads would not be visible. This was extremely rare and we could not reproduce it to confirm that this is 100% fixed, but the correction made *should* address the error. Please let us know if after this patch you cannot see the upgrade pads!
fixedFixed issue where you could fail to cast while landing from a large fall.
While we have been working hard on a large content patch for January with some very exciting new features, we have addressed several performance issues and fixed some outstanding bugs. We decided to gather those up to push in a patch now, rather than waiting a few more weeks for the big content patch.
BUG FIXES AND IMPROVEMENTS
Skylands & The Forest performance improvements. Reworked the foliage system to be more performant and to better scale on medium and low settings. Some cards were really struggling with foliage (such as the 1660). This update should dramatically improve frame rates for these biomes. We don’t have access to all video cards to test on, so please, share if there are any areas that are performing poorly for you!
Molten Pillars: Previously, at night, certain lighting conditions and combinations of shadow quality settings could be very dark. These conditions have been made brighter.
Fix for rare client player issue where the upgrade pads would not be visible. This was extremely rare and we could not reproduce it to confirm that this is 100% fixed, but the correction made *should* address the error. Please let us know if after this patch you cannot see the upgrade pads!
Fixed issue where you could fail to cast while landing from a large fall.
Previously, it was possible for strong and area light to get “locked out” on client players if they did a ‘no channel’ cast during a large latency shift. This is now fixed.
Fixed issue where you couldn't charge/channel spells until going to the next level after being AFK for 10 minutes.
Fixed issue where Jagged Peaks pyramid launcher could project its leg to a flux platform.
Added missing guiding arrows on Jagged Peaks Omega Sector.
AdjustedSkylandsUpdated grass to not grow through primary jumppads, upgrade pads, and portals. Fixed floating grass in some areas. Rearranged the upgrade pads on Omega Sector to be in-line like all others.
Gloom Alpha Sector: Eliminated possibility of accidentally missing a spawn, thus not triggering the upgrades until going back and finding the spawn
A few other smaller fixes.
If you run into any issues, please let us know. It’s the best way to ensure that the issue will be fixed so it doesn’t happen to you again!