In this update6
Full notes
Full The Black Pool update
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What changed
- Gameplay
- UI and audio
- Balance
- Store
- Maps
- Fixes
The Black Pool changes
NEW BOSS: JAGGED PEAKS
A massive new boss has come to the Jagged Peaks. Every world now has its own unique boss, totaling 10 unique boss encounters in the game!
NEW ABILITY SUMMARY SCREEN
By popular demand, we have added an ability summary screen. Now at any time during the game, you can review the details of the abilities and upgrades you have selected.
DAMAGE NUMBERS REWORKED
The damage number display system has been completely reworked. Our goal was to increase legibility, while minimizing the visual impact and over stimulation of information. Higher damage numbers are now displayed larger and for a longer duration, making them much easier to read while in combat.
BALANCE UPDATES
Shortened light’s blind effect versus bosses, lasting ⅓ as long. Previously a fully upgraded blind effect could essentially blind-lock bosses.
Strong light now scales up in damage when charged, in addition to the narrowing and lengthening of its beam.
In time crunch mode, picking up flux now rewards an additional 15 seconds of time. Now if you complete flux events successfully, they will be worth the time spent.
BUG FIXES AND IMPROVEMENTS
- Icelands boss reworkPreviously, the boss could be cheated using penetrating skills and large AOEs. It has now been updated to make use of triggered floor buttons to trigger deactivating invulnerability pylons. In addition, it was difficult to tell what parts of the boss spire were to be targeted. Cosmetic updates were made to make it clear what is vulnerable and what is to be targeted.
- Sound improvementsNumerous sounds have been added and updated in this patch. This includes more audio impact for players hitting the ground, all new sounds for lightning attacks, an audio cue for all light abilities when max charge has been reached, sound for the activation of jump pads, and many others.
- Improved animation systemPlayers are able to jump and dash while channeling or charging abilities. This mechanic resulted in these casts persisting after the ability animations completed, appearing odd at times. A new animation persistence system has been developed to properly return to the ability casting/charging state after performing a maneuver.
Fixed issue where Steam may not award an achievement when earned. Added new achievements for completing the relatively new Molten Pillars and Jagged Peaks biomes.
Added a few more one time popup messages to explain essential game mechanics based on feedback and players streaming the game. If there is anything you found confusing that needs a better initial explanation, let us know!
Updated a few screens that were not working well with controller input.
Player characters now animate appropriately when falling from great heights. (No falling damage was added)
Fixed a client only issue where ability elements would not visually refresh when selecting an upgrade and having an additional upgrade from the flux entity.
- Magnus - Alpha SectorAdjusted stage 3 platform movement so that if you are standing on the jump pad when it is activated, it will not send you into the gaseous abyss.
Fixed a few enemies that would not have a “flash when hit” effect for client players.
Many more minor bug fixes and improvements.
SHARE YOUR FEEDBACK
If there is something specific you are hoping for in future updates, please reach out and let us know!
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