Full notes
Full The Black Pepper Crew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Events
- Store
The Black Pepper Crew changes
After watching several streamers play the game, lots of bugs and issues were found! This update aims to solve several of those issues. Besides bug fixes, the game has several quality of life improvements and features!
What's New?
A screen stretch mode setting was added to the settings menu. Two modes are supported: Fit screen will stretch the game viewport to fit the current window size (no black bars) and keep resolution will only stretch when the resolution is maintained ensuring a pixel perfect resolution and filling the empty space with black bars.
New icons were added to the health bar and character card on the battle UI to identify the characters as allies, enemies or NPCs.
Added a custom in-game cursor.
A turn bar was added at the top of the screen. This bar shows the turn order and who is performing its turn. It also shows the enemy turn order if moused over the enemy turn icon.
Brazilian Portuguese language support.
Added a new settings option to activate/deactivate the dialogue voices.
Characters can be renamed on the Character Screen on the Crew's HQ!!
Updates
Setting changes are saved after leaving the settings screen. This prevents loosing the custom settings if the game crashes.
- Combo chain attack ranges will not show spaces of targets that cannot be attacked. ExTargets where Vera cannot move behind. Also a new tutorial video and text that explains this situation was added to Vera's Slash tutorial.
In order to avoid friendly debuffing or enemy buffing mistakes, debuff/buff abilities won't allow the selection of unwanted targets. Attacks do allow friendly fire as is part of the challenge of using certain attacks, and it does provide certain strategic possibilities like using ally units to connect a combo chain.
Changed the settings menu to a tabbed menu to fit more settings.
Improved tooltip appear animation to be less intrusive.
Healing rewards changes its reward if the party has no one to heal (all at full health or KOed). Instead of instant healing, it prompts to choose from 2 rare healing items.
Changed the end turn and ready buttons for animated icons.
Dancing monkey's turn at the start foiled the player's plan, so the turn was moved to the end of the turn queue.
The character status bar at the top left corner shows the current state of the character's abilities, as well as the armor health besides the character's health.
Improved the look of the unit's UI elements to make it easier to identify enemies from allies. When selecting and enemy, the attack icon will appear on a different spot and a red background will appear behind the bottom UI elements. For allies the background is blue and for NPC's is green.
Updated some of the abilities stat icons to explain the abilities better. Abilities like Side Swap were often confused with Swap so they required their custom ability iconography.
Included the Retreat button on the equipment screen between rooms.
Changed Flavio's music track to start after placing the units instead that on the first attack.
The crew placement UI was improved allowing the user to select which character to place, as well as allowing right-click to remove placed characters. Also, when placing characters, the character description tooltip will appear to help the player understand which character is which (in the case the party has characters of the same class and palette colors). Enemies can be selected in this phase to, allowing to inspect their abilities and ranges.
Changed the on hover ability ranges animations to something less obtrusive to the eye.
Bug fixes
Menu buttons got stuck on mouse over state when the mouse was not there.
Holding click when closing a NPC talk bubble retriggered the NPC's dialogue.
Several tooltip related fixes:
Unnecessary tooltips popping over the item tooltip.
Tooltips not closing when parent object has been clicked.
Character for hire tooltips broke when moving to quickly between characters.
Tooltips appearing offscreen.
Tooltips having sizes bigger than content.
Fixed several language typos.
Healing reward soft locked when the last party member was knocked out and the player chose to heal all the party for one HP.
The bounty amount on the equip screen was wrong as it used deprecated code to get the bounty prize.
Pressing the end turn button before the character's action animation is completed crashed the game.
Reward screen used colors (red for failure and green for success) that did not worked with the paper background. Reorganized the layout of the screen.
There were some missing spanish translations.
The character status bar showed Bit as a character with remaining abilities when he had no energy to perform one and the others were performed already.
When buying items too quickly, they could overlap and eventually crash the game.
The shop items respawned when entering the HQ, allowing to "farm" items.
Items dropped on the loot panel disappeared.
Side Swap ability allowed to move characters/objects into an nonexistant space
Character HP/Energy/Armor did not update on bottom left corner UI when the character action dealt damage to itself.
Some UI buttons had SFX that were positional and made no sense on UI screens, making the sounds play on one speaker only.
Several other improvements are now being worked on and will be included in a new demo version which will include new content!
Source
Changelog.gg summarizes and formats this update. How we read updates.
