Full notes
Full The Big Number update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Security
- Gameplay
The Big Number changes
1.8.0 - Pet Evolution and Network Map development!
Digital Pet — Evolution System
Starting at level 100, and every 100 levels after, you choose one ability per 100 levels in the Pet panel.
Production
Compression Protocol: Reduces all upgrade costs by 0.02% per pet level.
Data Leech: Generates 0.05 data points per level per second.
Neural Overclock: Pet production bonus is tripled while Fortress Overclock is active.
Passive Amplifier: Additional +0.1% production per level per second.
Combat
Breach Instinct: Dungeon drop rate +0.05% per pet level.
Combat Symbiosis: All party agents gain +2 ATK and +2 DEF per 50 pet levels.
Exploit Echo: Each equipped Exploit Package adds +0.5% to pet production and click bonuses.
Ghost Protocol: Breach credit gain +0.03% per pet level.
Meta
Entropy Conduit: Generates 0.002 entropy per level per second.
Prestige Residue: Each prestige permanently adds +0.15% to pet production and click bonuses.
Network Resonance: Pet production and click bonuses are amplified by 15% of the total network bonus.
HC Conduit: Generates 0.005 Hardware Components per level per second.
Respec
All evolution choices can be reset at a scaling cost:
1st reset: 800 HC + 100,000 entropy
2nd reset: 2,000 HC + 500,000 entropy
3rd+: 5,000 HC + 1,000,000 entropy
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Network Map
18 New Nodes.
Node Development
Compromised nodes can be developed up to 5 levels using Hardware Components.
Costs: 500 / 1,000 / 1,500 / 2,000 / 3,000 HC (8,000 HC total to fully develop a node)
Each level multiplies the node's base bonus
Extended Levels (Auto-XP)
Fully developed nodes passively earn XP to extend beyond level 5, up to level 100.
Earns 10 XP per second; offline time counts toward progress
6 Node Roles (you choose per developed node in network map)
Relay: Reduces the entropy cost of adjacent nodes by 15% per relay
Miner: Passively generates 0.002 HC per tick per level
Signal Tap: +2% production per level
Siphon: Passively generates 0.02 entropy per tick per level
Outpost: +2% dungeon drop rate per level
Amplifier: Doubles the bonus contribution of nearby same-subnet nodes
Source
Changelog.gg summarizes and formats this update. How we read updates.
