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Steam News30 May 20262mo ago

Early Build Playtest

Today I'm going through a full playthrough! The biggest change from last time is an optimization pass, with proper graphics settings that adapts to your machine and a game that looks nice regardless of settings.

Full notes

Full The Beast Awoke To Eat Your Darlings update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • UI and audio
  • Gameplay
changedThe biggest change from last time is an optimization pass, with proper graphics settings that adapts to your machine and a game that looks nice regardless of settings. It now runs at a decent framerate on a RTX 1060, and possibly on lower specs too (this playthrough is happening on a RTX 3060 laptop).
changedThe scoring screen and system has been completely overhauled, and that's also a reason for the whole playthrough -- need to start getting references to set up the different thresholds for unlocking memories.
changedAnd of course, the usual slew of bug fixes and little improvements here and there.

The Beast Awoke To Eat Your Darlings changes

changedThe biggest change from last time is an optimization pass, with proper graphics settings that adapts to your machine and a game that looks nice regardless of settings. It now runs at a decent framerate on a RTX 1060, and possibly on lower specs too (this playthrough is happening on a RTX 3060 laptop).
changedThe scoring screen and system has been completely overhauled, and that's also a reason for the whole playthrough -- need to start getting references to set up the different thresholds for unlocking memories.
changedAnd of course, the usual slew of bug fixes and little improvements here and there.

Today I'm going through a full playthrough!

The biggest change from last time is an optimization pass, with proper graphics settings that adapts to your machine and a game that looks nice regardless of settings. It now runs at a decent framerate on a RTX 1060, and possibly on lower specs too (this playthrough is happening on a RTX 3060 laptop).

The scoring screen and system has been completely overhauled, and that's also a reason for the whole playthrough -- need to start getting references to set up the different thresholds for unlocking memories.

And of course, the usual slew of bug fixes and little improvements here and there.

Feel free to drop a message in the chat if you got comments or questions.

Hope you enjoy!

Source

Steam News / 30 May 2026

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