Full notes
Full The Battle of Polytopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
The Battle of Polytopia changes
Hey Polytopians!
We've released a massive rework for the Cymanti, and if you want a detailed explanation for why we made the changes we made, head on over to our blog by clicking this link!
But, in case you don't want to go to a whole different site, here's the changelog.
Update 2.15.0.15024 - Cymanti Rework
Naval changes
– Cymanti explorer can now move on water like other tribes
– Moved around naval techs to replicate Path of the Ocean changes
– Algae is now a tile effect instead of an improvement, other improvements can be built on top of it. Spawns with a fruit on top
– Algae does not cripple movement for naval units (but still for land units)
– Clathrus is now a land building and grows from spores instead of algae. It is poisonous, but no longer creates networks (Mycelium can now be built on Algae instead)
– Raychi is split into two units; Boomchi that explodes to create algae, and a slightly adjusted Raychi
– Boomchi get “amphibious” ability so they can move on land
– ’Floating Island’ unit in navigation, spawns algae + area damage
Other changes
– ’Mantis’ replaces Swordsman, same stats but with ‘creep’ ability
– Fungi is limited to level 2 – ’Microbes’ ability in ‘Recycling’ allows Fungi to grow 1 additional level
– Growing units (centipede head, dragons, larva etc.) inherit the damage from their previous state
– ’Kiton’ get ‘creep’
– Creep no longer overcomes mountain movement penalty
– Phychi get a “double attack” ability
– Poison defense debuff increased to 50% but defense bonuses are intact
– Poison now slow down enemy units
– Explode units can explode even after attacking
– Doomux cannot become veteran
– Doomux attack down to 3.5
Diplomacy changes
– Cloaks replaced by Moths, they can fly but are not invisible. When they infiltrate a city they poison defenses and lay Eggs
– Eggs can’t move but can explode, and if you wait 1 tur,n they will hatch into Larva that are similar to Daggers
– After 3 turns, Larva will turn into Moths, making the circle complete
Shaman changes
– ‘Boost’-ability replaced by ‘Swarm’ that only buffs movement
– Movement buff is retained until the unit gets attacked
– ’Shaman moved to ‘meditation’ so it is easier to replace
– ’Mountain temple’ moved to ‘Philosophy’
– ‘Pacifist’ task is replaced by ‘Converter’ (convert 3 enemies to build ‘Church of Converts’ monument)
Non-Cymanti adjustments
– Improved Explorer movement
– Score penalty for starving cities
– Adjusted look of UI
Source
Changelog.gg summarizes and formats this update. How we read updates.
