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Steam News29 October 20258mo ago

It's Time for the Cymanti Rework!

Hey Polytopians! We've released a massive rework for the Cymanti, and if you want a detailed explanation for why we made the changes we made, head on over to our blog by clicking this link!

Full notes

Full The Battle of Polytopia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions14 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
added– Cymanti explorer can now move on water like other tribes
changed– Moved around naval techs to replicate Path of the Ocean changes
changed– Algae is now a tile effect instead of an improvement, other improvements can be built on top of it. Spawns with a fruit on top
changed– Algae does not cripple movement for naval units (but still for land units)
added– Clathrus is now a land building and grows from spores instead of algae. It is poisonous, but no longer creates networks (Mycelium can now be built on Algae instead)
changed– Raychi is split into two units; Boomchi that explodes to create algae, and a slightly adjusted Raychi

The Battle of Polytopia changes

added– Cymanti explorer can now move on water like other tribes
changed– Moved around naval techs to replicate Path of the Ocean changes
changed– Algae is now a tile effect instead of an improvement, other improvements can be built on top of it. Spawns with a fruit on top
changed– Algae does not cripple movement for naval units (but still for land units)
added– Clathrus is now a land building and grows from spores instead of algae. It is poisonous, but no longer creates networks (Mycelium can now be built on Algae instead)

Hey Polytopians!

We've released a massive rework for the Cymanti, and if you want a detailed explanation for why we made the changes we made, head on over to our blog by clicking this link!

But, in case you don't want to go to a whole different site, here's the changelog.

Update 2.15.0.15024 - Cymanti Rework

Naval changes

– Cymanti explorer can now move on water like other tribes

– Moved around naval techs to replicate Path of the Ocean changes

– Algae is now a tile effect instead of an improvement, other improvements can be built on top of it. Spawns with a fruit on top

– Algae does not cripple movement for naval units (but still for land units)

– Clathrus is now a land building and grows from spores instead of algae. It is poisonous, but no longer creates networks (Mycelium can now be built on Algae instead)

– Raychi is split into two units; Boomchi that explodes to create algae, and a slightly adjusted Raychi

– Boomchi get “amphibious” ability so they can move on land

– ’Floating Island’ unit in navigation, spawns algae + area damage

Other changes

– ’Mantis’ replaces Swordsman, same stats but with ‘creep’ ability

– Fungi is limited to level 2 – ’Microbes’ ability in ‘Recycling’ allows Fungi to grow 1 additional level

– Growing units (centipede head, dragons, larva etc.) inherit the damage from their previous state

– ’Kiton’ get ‘creep’

– Creep no longer overcomes mountain movement penalty

– Phychi get a “double attack” ability

– Poison defense debuff increased to 50% but defense bonuses are intact

– Poison now slow down enemy units

– Explode units can explode even after attacking

– Doomux cannot become veteran

– Doomux attack down to 3.5

Diplomacy changes

– Cloaks replaced by Moths, they can fly but are not invisible. When they infiltrate a city they poison defenses and lay Eggs

– Eggs can’t move but can explode, and if you wait 1 tur,n they will hatch into Larva that are similar to Daggers

– After 3 turns, Larva will turn into Moths, making the circle complete

Shaman changes

– ‘Boost’-ability replaced by ‘Swarm’ that only buffs movement

– Movement buff is retained until the unit gets attacked

– ’Shaman moved to ‘meditation’ so it is easier to replace

– ’Mountain temple’ moved to ‘Philosophy’

– ‘Pacifist’ task is replaced by ‘Converter’ (convert 3 enemies to build ‘Church of Converts’ monument)

Non-Cymanti adjustments

– Improved Explorer movement

– Score penalty for starving cities

– Adjusted look of UI

Source

Steam News / 29 October 2025

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