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Steam News22 April 20242y ago

Big Content Update!

Hello We've just released a new content update adding a brand new level, a complete overhaul for the weapon item system, several new achievements, and some more bug fixes.

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Full The Backrooms: Survival update

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Hello

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Balance
addedWe've just released a new content update adding a brand new level, a complete overhaul for the weapon item system, several new achievements, and some more bug fixes.
addedAdded a brand new level theme
added[Making weapons more individual and unique] -Every weapon now has its own crit rate chance -Every weapon now has its own crit multiplier. -Every weapon stamina swing cost is different. The heavier the weapon, the more stamina it costs to swing. -Every weapon now has its own stun chance, which decides whether entities are stunned on hit. Heavier weapons generally have higher stun, at the expense of stamina cost/speed. -Every melee weapon has its own block absorption rate (amount of damage reduced when blocking). -Show crit chance, multiplier, block rate, stun chance and stamina cost on weapon info -Every weapon found or crafted has a chance to have a special affinity: Heavy, Critical, Rare, Special, Legendary. These types give bonus effects Heavy: a lot more damage, more stamina cost Critical: increases critical hit chance and crit damage multiplier Rare: slight boosts to damage, crit chance, and crit damage multiplier Special: decent boosts to damage, crit chance, and crit damage multiplier Legendary: Good boosts to damage, crit chance, and crit damage multiplier ???: A special, mythical, very, VERY rare affinity. Will you ever find it? Does it even exist? What will it do? Who knows. -Weapons with these added types have special colored inventory/hotkey icon backgrounds and have the prefix added to their name i.e "Legendary Axe"
addedNew Achievements: -Added an achievement for obtaining a heavy weapon -Added an achievement for obtaining a critical weapon -Added an achievement for obtaining a rare weapon -Added an achievement for obtaining a special weapon -Added an achievement for obtaining a legendary weapon -Added an achievement for finding the new level
changedInventory screen GUI layout changed to accommodate new weapon settings etc -Increased starting inventory slots to 18 (24 with backpack). The reason is since so many new items have been added, 12 slots aren't very much to accommodate what you will pick up, so a few more should balance it without removing the inventory management aspect -Fixed a bug where sometimes the damage done to entities does not sync in multiplier, i.e if you and a friend are attacking an entity, the health damage would previously not adjust for between players sometimes. -show on the blueprint the weapons' new stats -Updated player movement animations with much smoother ones -Fixed harbor ladder length visual bug

The Backrooms: Survival changes

addedWe've just released a new content update adding a brand new level, a complete overhaul for the weapon item system, several new achievements, and some more bug fixes.
addedAdded a brand new level theme
added[Making weapons more individual and unique] -Every weapon now has its own crit rate chance -Every weapon now has its own crit multiplier. -Every weapon stamina swing cost is different. The heavier the weapon, the more stamina it costs to swing. -Every weapon now has its own stun chance, which decides whether entities are stunned on hit. Heavier weapons generally have higher stun, at the expense of stamina cost/speed. -Every melee weapon has its own block absorption rate (amount of damage reduced when blocking). -Show crit chance, multiplier, block rate, stun chance and stamina cost on weapon info -Every weapon found or crafted has a chance to have a special affinity: Heavy, Critical, Rare, Special, Legendary. These types give bonus effects Heavy: a lot more damage, more stamina cost Critical: increases critical hit chance and crit damage multiplier Rare: slight boosts to damage, crit chance, and crit damage multiplier Special: decent boosts to damage, crit chance, and crit damage multiplier Legendary: Good boosts to damage, crit chance, and crit damage multiplier ???: A special, mythical, very, VERY rare affinity. Will you ever find it? Does it even exist? What will it do? Who knows. -Weapons with these added types have special colored inventory/hotkey icon backgrounds and have the prefix added to their name i.e "Legendary Axe"
addedNew Achievements: -Added an achievement for obtaining a heavy weapon -Added an achievement for obtaining a critical weapon -Added an achievement for obtaining a rare weapon -Added an achievement for obtaining a special weapon -Added an achievement for obtaining a legendary weapon -Added an achievement for finding the new level
changedInventory screen GUI layout changed to accommodate new weapon settings etc -Increased starting inventory slots to 18 (24 with backpack). The reason is since so many new items have been added, 12 slots aren't very much to accommodate what you will pick up, so a few more should balance it without removing the inventory management aspect -Fixed a bug where sometimes the damage done to entities does not sync in multiplier, i.e if you and a friend are attacking an entity, the health damage would previously not adjust for between players sometimes. -show on the blueprint the weapons' new stats -Updated player movement animations with much smoother ones -Fixed harbor ladder length visual bug

We've just released a new content update adding a brand new level, a complete overhaul for the weapon item system, several new achievements, and some more bug fixes.

-Added a brand new level theme

[Making weapons more individual and unique] -Every weapon now has its own crit rate chance -Every weapon now has its own crit multiplier. -Every weapon stamina swing cost is different. The heavier the weapon, the more stamina it costs to swing. -Every weapon now has its own stun chance, which decides whether entities are stunned on hit. Heavier weapons generally have higher stun, at the expense of stamina cost/speed. -Every melee weapon has its own block absorption rate (amount of damage reduced when blocking). -Show crit chance, multiplier, block rate, stun chance and stamina cost on weapon info -Every weapon found or crafted has a chance to have a special affinity: Heavy, Critical, Rare, Special, Legendary. These types give bonus effects Heavy: a lot more damage, more stamina cost Critical: increases critical hit chance and crit damage multiplier Rare: slight boosts to damage, crit chance, and crit damage multiplier Special: decent boosts to damage, crit chance, and crit damage multiplier Legendary: Good boosts to damage, crit chance, and crit damage multiplier ???: A special, mythical, very, VERY rare affinity. Will you ever find it? Does it even exist? What will it do? Who knows. -Weapons with these added types have special colored inventory/hotkey icon backgrounds and have the prefix added to their name i.e "Legendary Axe"

New Achievements: -Added an achievement for obtaining a heavy weapon -Added an achievement for obtaining a critical weapon -Added an achievement for obtaining a rare weapon -Added an achievement for obtaining a special weapon -Added an achievement for obtaining a legendary weapon -Added an achievement for finding the new level

-Inventory screen GUI layout changed to accommodate new weapon settings etc -Increased starting inventory slots to 18 (24 with backpack). The reason is since so many new items have been added, 12 slots aren't very much to accommodate what you will pick up, so a few more should balance it without removing the inventory management aspect -Fixed a bug where sometimes the damage done to entities does not sync in multiplier, i.e if you and a friend are attacking an entity, the health damage would previously not adjust for between players sometimes. -show on the blueprint the weapons' new stats -Updated player movement animations with much smoother ones -Fixed harbor ladder length visual bug

Cheers!

Source

Steam News / 22 April 2024

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