What changed
0 fixes0 additions1 change0 removals
changedChanges: -Chance of "giant entities". A small chance that an entity can be much more bigger, aggressive, and stronger, but drops more items. You will know when you see them by the size. -Weakened entities will now sometimes start limping and moving slowly when hurt. This only affects certain entities -Optimization -Rebalancing of enemy stats -Resized some levels -Fixed freeze on respawn adventure mode and load screen not showing -Fixed a rare bug in multiplayer dropping items causing them to sometimes be other items -buffed candle (more bright) -It is now much faster to switch between weapons/tools. -Fixed bug with auto pickup system -Fixed some collision bugs -Improved visual appearance of all lights -Fixed enemy's not being intentionally distorted on the negative/crazy levels in multiplayer -Fixed armor not showing in multiplayer sometimes -Fixed a white light appearing in the pumpkin character model head -You can press the cancel button on gamepads in character customization to quit out instantly -fixed no hole at the top of the ladder in the pyramid level -fixed vending machine not appearing for some in multi -Other minor fixes/tweaks
The Backrooms: Survival changes
changedChanges: -Chance of "giant entities". A small chance that an entity can be much more bigger, aggressive, and stronger, but drops more items. You will know when you see them by the size. -Weakened entities will now sometimes start limping and moving slowly when hurt. This only affects certain entities -Optimization -Rebalancing of enemy stats -Resized some levels -Fixed freeze on respawn adventure mode and load screen not showing -Fixed a rare bug in multiplayer dropping items causing them to sometimes be other items -buffed candle (more bright) -It is now much faster to switch between weapons/tools. -Fixed bug with auto pickup system -Fixed some collision bugs -Improved visual appearance of all lights -Fixed enemy's not being intentionally distorted on the negative/crazy levels in multiplayer -Fixed armor not showing in multiplayer sometimes -Fixed a white light appearing in the pumpkin character model head -You can press the cancel button on gamepads in character customization to quit out instantly -fixed no hole at the top of the ladder in the pyramid level -fixed vending machine not appearing for some in multi -Other minor fixes/tweaks
Changes: -Chance of "giant entities". A small chance that an entity can be much more bigger, aggressive, and stronger, but drops more items. You will know when you see them by the size. -Weakened entities will now sometimes start limping and moving slowly when hurt. This only affects certain entities -Optimization -Rebalancing of enemy stats -Resized some levels -Fixed freeze on respawn adventure mode and load screen not showing -Fixed a rare bug in multiplayer dropping items causing them to sometimes be other items -buffed candle (more bright) -It is now much faster to switch between weapons/tools. -Fixed bug with auto pickup system -Fixed some collision bugs -Improved visual appearance of all lights -Fixed enemy's not being intentionally distorted on the negative/crazy levels in multiplayer -Fixed armor not showing in multiplayer sometimes -Fixed a white light appearing in the pumpkin character model head -You can press the cancel button on gamepads in character customization to quit out instantly -fixed no hole at the top of the ladder in the pyramid level -fixed vending machine not appearing for some in multi -Other minor fixes/tweaks