Repeated intro
What changed
1 fix2 additions0 changes0 removals
addedWe are pleased to announce we have released a new update. There hadn't been an update in a short while due to taking a much-needed break, mainly due to burnout from work, IRL things, etc.
fixedChanges: -Added a new level theme: Harbor -Added an achievement for finding the new level -added a new entity -fixed a fatal bug where sometimes entities could not hit the player -added an achievement for killing the new entity -Fixed a bug where sometimes you would be unable to re-equip a weapon item if you spam unequip/equip keys -Fixed a bug where the poison buff icon still shows when dying to poison and starting a new game -Some optimization tweaks -Fixed some item names not being shown correctly when examining them on the floor -Added an option to delete saved files -Fixed a bug where the UI is disabled by default (setting) on the first time playing -Fixed a bug where the lantern appeared intensely bright -At least one vendor will always spawn on the safe levels -If you miss a shot with a crossbow at an enemy and hit a wall/floor/object, there is a high chance the bolt will not break and drop and you can go pick it up -Same applies above with the nailgun also, there is a high chance the nail can also be picked up -Updated changelogs are now shown in a box on the left side of the in-game menu as not everyone reads announcement posts -Changed start-up intro logo
addedFor the next update, we plan to add a new game mode that allows you to create a custom game where you can change game parameters (e.g, entity spawn rate, item spawn rate, etc).
The Backrooms: Survival changes
addedWe are pleased to announce we have released a new update. There hadn't been an update in a short while due to taking a much-needed break, mainly due to burnout from work, IRL things, etc.
fixedChanges: -Added a new level theme: Harbor -Added an achievement for finding the new level -added a new entity -fixed a fatal bug where sometimes entities could not hit the player -added an achievement for killing the new entity -Fixed a bug where sometimes you would be unable to re-equip a weapon item if you spam unequip/equip keys -Fixed a bug where the poison buff icon still shows when dying to poison and starting a new game -Some optimization tweaks -Fixed some item names not being shown correctly when examining them on the floor -Added an option to delete saved files -Fixed a bug where the UI is disabled by default (setting) on the first time playing -Fixed a bug where the lantern appeared intensely bright -At least one vendor will always spawn on the safe levels -If you miss a shot with a crossbow at an enemy and hit a wall/floor/object, there is a high chance the bolt will not break and drop and you can go pick it up -Same applies above with the nailgun also, there is a high chance the nail can also be picked up -Updated changelogs are now shown in a box on the left side of the in-game menu as not everyone reads announcement posts -Changed start-up intro logo
addedFor the next update, we plan to add a new game mode that allows you to create a custom game where you can change game parameters (e.g, entity spawn rate, item spawn rate, etc).
We are pleased to announce we have released a new update. There hadn't been an update in a short while due to taking a much-needed break, mainly due to burnout from work, IRL things, etc.
Changes: -Added a new level theme: Harbor -Added an achievement for finding the new level -added a new entity -fixed a fatal bug where sometimes entities could not hit the player -added an achievement for killing the new entity -Fixed a bug where sometimes you would be unable to re-equip a weapon item if you spam unequip/equip keys -Fixed a bug where the poison buff icon still shows when dying to poison and starting a new game -Some optimization tweaks -Fixed some item names not being shown correctly when examining them on the floor -Added an option to delete saved files -Fixed a bug where the UI is disabled by default (setting) on the first time playing -Fixed a bug where the lantern appeared intensely bright -At least one vendor will always spawn on the safe levels -If you miss a shot with a crossbow at an enemy and hit a wall/floor/object, there is a high chance the bolt will not break and drop and you can go pick it up -Same applies above with the nailgun also, there is a high chance the nail can also be picked up -Updated changelogs are now shown in a box on the left side of the in-game menu as not everyone reads announcement posts -Changed start-up intro logo
For the next update, we plan to add a new game mode that allows you to create a custom game where you can change game parameters (e.g, entity spawn rate, item spawn rate, etc).
Be sure to join our discord to report bugs, leave suggestions, and more!
Discord: https://discord.com/invite/qbQhTy2JhK
Cheers