In this update3
Full notes
Full The Backroom - Lost and Found update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Events
- UI and audio
The Backroom - Lost and Found changes
Everything from retro to weirdcore
It was supposed to be a simple update, but it ended up being likely the biggest one. From optimization to pointlessly weird features - there's a new reactive CRT effect as well as lots of improvements primarily for The Found -mode. While it is not specified whether the game takes place in the Backrooms or not, the game does now have an improved "The Backrooms" -feel. Additional ??? stuff and a completely new gameplay mode hidden into the mix of things. ... and 11 new endings.
With the introduction of the new CRT-look, the Steam page has been updated to reflect this and a two new trailers have landed!
Here's the complete list of changes with this version:
Game is now experienced through an old VHS camcorder:
CRT effect that reacts to events & locations
Toggle in the settings menu
Left mouse button can be used to zoom in
Level changes:
Chapter 1 and Chapter 2 have different endings. 8 for Chapter 1 and 11 for Chapter 2.
Area layout tweaks and expansions, including new areas
Several new gameplay mechanics primarily for The Found -mode
Other & fixes:
Unofficial ??? data on the main menu that expands upon gameplay progression
Upgraded to Unreal 5.1
Improved & optimized performance
Can't look at things through walls
When cheats are enabled, players will see it
Save location in the UpsideDown -world is closer to the switchspot
Speedrun did not calculate timestamps correctly
Lots of other minor fixes here and there
Source
Changelog.gg summarizes and formats this update. How we read updates.
