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- The Backroom - Lost and Found
When one liminal corridor closes, another one opens?
Before telling in more detail what this above banner is all about, let me say that about a year ago I made the last update to The Backroom - Lost and Found. I had fell in love with the Quraffs, but it was time to let th…
Store1 change - The Backroom - Lost and Found
Update 1.3.3 - Unreal 5.2
Not much to say except the game has been updated to Unreal 5.2 and some of the previous optimizations were reverted due to them potentially causing some rendering issues on AMD Radeon cards. Thanks XBrethren for streami…
Announcement2 changesGameplayPerformance - The Backroom - Lost and Found
Quraffs are here!
Ahoy my fellow Quraffians! It is my pleasure to announce a mystical no-clip to reality for our lovin' Quraffs --- not in a form of a wooden well burning toy, but rather an adorable pendant. A limited edition of 10 were…
Announcement1 changeGameplay - The Backroom - Lost and Found
Update 1.3.1 - Optimization
This update hopefully greatly improves the game's performance. If you have had issues with the framerate, you may want to give the game another chance. Optimization Reduced requirements for Chapter 2's happier endings A…
Announcement3 changesPerformanceGameplay - The Backroom - Lost and Found
1.3.0 Relased - The CRT-UE-???-TXT-CYOA Update
Everything from retro to weirdcore It was supposed to be a simple update, but it ended up being likely the biggest one. From optimization to pointlessly weird features - there's a new reactive CRT effect as well as lots…
Patch notes7 changesGameplayPerformance - The Backroom - Lost and Found
Update 1.2.3
Special thanks to all the streamers - without you I would not be able to pinpoint several problems: Bunch of art fixes Some feature fixes Correcting flow fixes When you get the full game completion achievement, you get…
Event1 change - The Backroom - Lost and Found
Update 1.2.2
This time the patch brings bunch of small fixes & volume adjustment: Master Volume setting Can run easier after liminal Enemies are less deadly when scared Looking at enemies doesn't wake them up immediately Hopefully t…
Announcement - The Backroom - Lost and Found
Update 1.2.0 - The Story Split
This is it, this is the last content patch for the game. It has been a journey to make you this game, but as they say - all good things come to an end, and this is it for The Backroom - Lost and Found. A project that st…
Announcement2 changesGameplay - The Backroom - Lost and Found
Update 1.1.1
Finally squished few of the remaining annoyance-bugs and added some extra flesh to the NewGamePlus -mode. Though, no achievement for completing that, but perhaps one day. Here's the list of changes: Liminal space transi…
Announcement1 changeGameplay - The Backroom - Lost and Found
Update 1.1.0 - The story from another perspective
While I'm well aware that many players stop playing the game after just few minutes, I decided to cater the people who have completed the game. Introducing sort-of-NewGamePlus -mode which tells the other half of the sto…
Announcement1 changeGameplay - The Backroom - Lost and Found
Update 1.0.8
Time for some "boring stuff": Settings have new options for FoV, Head bobbing, and VSync. Various small UI improvements. Small tweaks here and there. Thunder!
Announcement2 changesGameplayUI/audio - The Backroom - Lost and Found
Update 1.0.7
With the help of the fans, I've been able to address some additional pain points and hopefully make the journeys even more fluent. None of these make the game easier - just more understandable and rewarding. The Room ha…
Announcement1 changeGameplay - The Backroom - Lost and Found
Update 1.0.61
Minor fix to people who are playing the game with over 200FPS. The whole phase shift was accidentally left synced to 60FPS. If your computer ran 30FPS, the shift took half the time, and at 240FPS the phase shift took 4x…
Announcement - The Backroom - Lost and Found
Update 1.0.6 - Your friendly guide has arrived!
Seeing how much struggles the confusing corridors cause, there is now an option in the pause menu to toggle "GUIDING HOOVES" visible or hidden. This will make small hoof imprints visible across the levels that will guid…
Announcement - The Backroom - Lost and Found
1.0.5 Update
And the updates keep on coming! This time the only change is the addition of auto settings -detection at the beginning of the game and a simple button to scroll through game quality settings in the pause menu. Hopefully…
Announcement1 changePerformance - The Backroom - Lost and Found
1.0.4 Update
Did you like the footstep -sounds? I absolutely hated them! Luckily they are no longer on the ToDo -list as, thanks to the push from the keen-eared players, they've been completely reworked! Changes in 1.0.4: All surfac…
Announcement3 changesGameplay




