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Steam News30 May 20251y ago

Patch notes for version 2174 (released May 28, 2025)

Added particle vortex effect to draw attention to remaining optional cylinders Added graphics option to disable the paint-in effect (disabling leaves the world fully painted-in) Added minor hue, and saturation, and ligh

Full notes

Full The Art of Reflection update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
  • Performance
  • Fixes
  • Security
addedAdded particle vortex effect to draw attention to remaining optional cylinders
addedAdded graphics option to disable the paint-in effect (disabling leaves the world fully painted-in)
addedAdded minor hue, and saturation, and lightness variation to wall, floor, and ceiling textures.
addedAdded support for resolution scaling.
addedAdded 0.2s delay before gravity kicks in after a zoom.
addedAdded metal wall panels to several areas to try and visually differentiate the two sides of puzzle rooms that are split in half by a glass wall

The Art of Reflection changes

addedAdded particle vortex effect to draw attention to remaining optional cylinders
addedAdded graphics option to disable the paint-in effect (disabling leaves the world fully painted-in)
addedAdded minor hue, and saturation, and lightness variation to wall, floor, and ceiling textures.
addedAdded support for resolution scaling.
addedAdded 0.2s delay before gravity kicks in after a zoom.
  • Added particle vortex effect to draw attention to remaining optional cylinders

  • Added graphics option to disable the paint-in effect (disabling leaves the world fully painted-in)

  • Added minor hue, and saturation, and lightness variation to wall, floor, and ceiling textures.

  • Added support for resolution scaling.

  • Added 0.2s delay before gravity kicks in after a zoom.

  • Music box cylinder and hole shapes now match. This is to more clearly associate cylinders with the correct hub they should be brought to.

  • Added metal wall panels to several areas to try and visually differentiate the two sides of puzzle rooms that are split in half by a glass wall

  • For the first two tutorial zooms, RMB/LT must be pressed and released to toggle zoom mode. This fixes issues where players would think that RMB/LT needs to be held to remain in zoom mode, and would never question this assumption once they see that it works, leading them to play the whole game with unnecessarily awkward controls.

  • Adjusted lighting and walkable area in acrobatics holdable mirror puzzle

  • The demo end puzzle has been revised to (hopefully) better hint at the right course of action, but still without spoiling the discovery.

  • Tuned overall game exposure slightly higher (brighter)

  • Added an escape hatch to the U puzzle (secret cylinder)

  • Backwards zooming into a kill plane now doesn't (immediately) kill you unless it's the bottom plane.

  • Fixed sporadic autosave crash (thanks to everyone who shared screenshots and reported this!)

  • Fixed crash if you load a save while the game happens to be actively autosaving

  • Fixed bug where music cylinders don't light up while playing back music if the music volume is at zero.

  • Fixed exploit where the player could "fly" by repeatedly making tiny zooms to reset their fall speed, then moving in mid-air.

  • Fixed bug where resetting the game in the middle of the tutorial area caused key prompts to display incorrectly.

  • Fixed one of the hub 2 music tracks playing regardless of whether the cylinder is mirrored

  • Fixed bug where you could jump higher in no-fall mode if you started the jump while in zoom mode.

Source

Steam News / 30 May 2025

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