Full notes
Full The Art of Reflection update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Performance
- Fixes
- Security
The Art of Reflection changes
Added particle vortex effect to draw attention to remaining optional cylinders
Added graphics option to disable the paint-in effect (disabling leaves the world fully painted-in)
Added minor hue, and saturation, and lightness variation to wall, floor, and ceiling textures.
Added support for resolution scaling.
Added 0.2s delay before gravity kicks in after a zoom.
Music box cylinder and hole shapes now match. This is to more clearly associate cylinders with the correct hub they should be brought to.
Added metal wall panels to several areas to try and visually differentiate the two sides of puzzle rooms that are split in half by a glass wall
For the first two tutorial zooms, RMB/LT must be pressed and released to toggle zoom mode. This fixes issues where players would think that RMB/LT needs to be held to remain in zoom mode, and would never question this assumption once they see that it works, leading them to play the whole game with unnecessarily awkward controls.
Adjusted lighting and walkable area in acrobatics holdable mirror puzzle
The demo end puzzle has been revised to (hopefully) better hint at the right course of action, but still without spoiling the discovery.
Tuned overall game exposure slightly higher (brighter)
Added an escape hatch to the U puzzle (secret cylinder)
Backwards zooming into a kill plane now doesn't (immediately) kill you unless it's the bottom plane.
Fixed sporadic autosave crash (thanks to everyone who shared screenshots and reported this!)
Fixed crash if you load a save while the game happens to be actively autosaving
Fixed bug where music cylinders don't light up while playing back music if the music volume is at zero.
Fixed exploit where the player could "fly" by repeatedly making tiny zooms to reset their fall speed, then moving in mid-air.
Fixed bug where resetting the game in the middle of the tutorial area caused key prompts to display incorrectly.
Fixed one of the hub 2 music tracks playing regardless of whether the cylinder is mirrored
Fixed bug where you could jump higher in no-fall mode if you started the jump while in zoom mode.
Source
Changelog.gg summarizes and formats this update. How we read updates.
