Full notes
Full The Art of Reflection update
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What changed
- Gameplay
- Security
- Performance
- Fixes
The Art of Reflection changes
Improved layout and lighting of the Acrobatics area movable mirror puzzle to better draw attention to certain locations
Made key pedestals more visible in a couple areas
Orange entry area fizzler no longer resets gravity
Made door-key area upper ledge target more visible (and harder to walk too far in and miss)
Door-key partial zoom puzzle now uses barriers instead of gaps. This keeps the fundamental puzzle the same while making the execution easier (particular given that it shows up so early, players are sometimes not comfortable with precise zoom interrupts yet)
Fixed target collision bounds so the player no longer sticks to them when walking into them
Fixed ceiling mirror area puzzle #3 exploit where you could hop from the top of the target over the barrier
Tuned default zoom-in sensitivity higher
Widened the side of the platform by the door of the suspended upside-down key grab puzzle so you don't stand on top of the railing in a way that disallows jumping
Fixed bug where pressing backspace at the right time during a fresh startup caused you to spawn at the orange hub where the demo ends (!!!)
Fixed flickering on Proton and on Intel Iris Xe chipsets
Fixed bug where held objects could be dropped onto targets
Show "pickup/drop mirror" key prompt while holding a mirror during the tutorial
Fixed bug where you could buffer a jump during a zoom, leading to a jump occurring as soon as the zoom ends, even if you're in midair
Source
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