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Steam News27 March 20251y ago

Patch notes for version 2139 (released March 26, 2025)

Improved layout and lighting of the Acrobatics area movable mirror puzzle to better draw attention to certain locations Made key pedestals more visible in a couple areas Orange entry area fizzler no longer resets gravit

Full notes

Full The Art of Reflection update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions2 changes1 removal
  • Gameplay
  • Security
  • Performance
  • Fixes
changedImproved layout and lighting of the Acrobatics area movable mirror puzzle to better draw attention to certain locations
removedOrange entry area fizzler no longer resets gravity
fixedFixed target collision bounds so the player no longer sticks to them when walking into them
fixedFixed ceiling mirror area puzzle #3 exploit where you could hop from the top of the target over the barrier
changedTuned default zoom-in sensitivity higher
fixedFixed bug where pressing backspace at the right time during a fresh startup caused you to spawn at the orange hub where the demo ends (!!!)

The Art of Reflection changes

changedImproved layout and lighting of the Acrobatics area movable mirror puzzle to better draw attention to certain locations
removedOrange entry area fizzler no longer resets gravity
fixedFixed target collision bounds so the player no longer sticks to them when walking into them
fixedFixed ceiling mirror area puzzle #3 exploit where you could hop from the top of the target over the barrier
changedTuned default zoom-in sensitivity higher
  • Improved layout and lighting of the Acrobatics area movable mirror puzzle to better draw attention to certain locations

  • Made key pedestals more visible in a couple areas

  • Orange entry area fizzler no longer resets gravity

  • Made door-key area upper ledge target more visible (and harder to walk too far in and miss)

  • Door-key partial zoom puzzle now uses barriers instead of gaps. This keeps the fundamental puzzle the same while making the execution easier (particular given that it shows up so early, players are sometimes not comfortable with precise zoom interrupts yet)

  • Fixed target collision bounds so the player no longer sticks to them when walking into them

  • Fixed ceiling mirror area puzzle #3 exploit where you could hop from the top of the target over the barrier

  • Tuned default zoom-in sensitivity higher

  • Widened the side of the platform by the door of the suspended upside-down key grab puzzle so you don't stand on top of the railing in a way that disallows jumping

  • Fixed bug where pressing backspace at the right time during a fresh startup caused you to spawn at the orange hub where the demo ends (!!!)

  • Fixed flickering on Proton and on Intel Iris Xe chipsets

  • Fixed bug where held objects could be dropped onto targets

  • Show "pickup/drop mirror" key prompt while holding a mirror during the tutorial

  • Fixed bug where you could buffer a jump during a zoom, leading to a jump occurring as soon as the zoom ends, even if you're in midair

Source

Steam News / 27 March 2025

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