Full notes
Full The Art of Fight | 4vs4 Fast-Paced FPS update
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What changed
- Gameplay
The Art of Fight | 4vs4 Fast-Paced FPS changes
- Deathmatchmode
Items in a Deathmatch lobby that haven't been picked up in the last 20 seconds now despawn to stop bloat
Moved all buy menus forward by ~20cm, to make them easier to reach
Host status is now transfered automatically to another player when current host is not responding (e.g. in SteamVR menu)
Reworked Sands collisions
Added a roof to the Church
Velcro'd the kill info messages to your head
Wristwatch now shows single digit seconds with a leading zero
Aligned UMP sights
M4 now needs to be cocked
Virus suppression/activation message is now shy: if you stare at it, it fades out
Oculus users will now rotate around their head instead of around some point 20cm behind them
All player names are visible in lobby, no matter their or your team
Host/master player is indicated by a green name
Blue bots now pick up the dropped virus
Bots can now access the breaches in District
Source
Changelog.gg summarizes and formats this update. How we read updates.
