What changed
0 fixes2 additions2 changes0 removals
changedWhat to expect in the future?We are implementing two mechanics to make the gameplay even more varied: we will insert an interactive Escape Rooms dynamic with a series of environmental puzzles and multiple choices; after which we will move on to a "Management" mechanic which we will try to implement especially in the next chapter but which you will already have a taste of in this one!
addedWhat to expect in the future?We are working on new characters, even more evocative settings, an alternation between day and night, both in the settings and in the actions that can be performed, so as to cover more social and "criminal" aspects of the city of Ulm!
addedWhen will it come out?We are working so that the game can be released no later than Q2 2026, potentially as early as May! We already have many elements and many Assets close to implementation, we just need time to combine everything we have and add new ones to make the experience even more captivating!
changedWhen will it come out?We take this opportunity to thank you very much! The interest, coming mainly from Europe and North America, touched us deeply and increased our already constant commitment.
The Albion Plague changes
changedWe are implementing two mechanics to make the gameplay even more varied: we will insert an interactive Escape Rooms dynamic with a series of environmental puzzles and multiple choices; after which we will move on to a "Management" mechanic which we will try to implement especially in the next chapter but which you will already have a taste of in this one!
addedWe are working on new characters, even more evocative settings, an alternation between day and night, both in the settings and in the actions that can be performed, so as to cover more social and "criminal" aspects of the city of Ulm!
addedWe are working so that the game can be released no later than Q2 2026, potentially as early as May! We already have many elements and many Assets close to implementation, we just need time to combine everything we have and add new ones to make the experience even more captivating!
changedWe take this opportunity to thank you very much! The interest, coming mainly from Europe and North America, touched us deeply and increased our already constant commitment.
Vulpes Artica thanks you!
We are thrilled with the opening downloads and wishlists for Steamfest! You have given us the opportunity to believe even more in our project and work with renewed vigor on what we hope will be a game that will remain in the hearts of those who have still placed their trust in us!
Soon we will publish more frequent updates on the state of development, with some background, anecdotes and above all a before and after, showing you how we are working on the Assets!
What to expect in the future?
We are implementing two mechanics to make the gameplay even more varied: we will insert an interactive Escape Rooms dynamic with a series of environmental puzzles and multiple choices; after which we will move on to a "Management" mechanic which we will try to implement especially in the next chapter but which you will already have a taste of in this one!
We are working on new characters, even more evocative settings, an alternation between day and night, both in the settings and in the actions that can be performed, so as to cover more social and "criminal" aspects of the city of Ulm!
When will it come out?
We are working so that the game can be released no later than Q2 2026, potentially as early as May! We already have many elements and many Assets close to implementation, we just need time to combine everything we have and add new ones to make the experience even more captivating!
We take this opportunity to thank you very much! The interest, coming mainly from Europe and North America, touched us deeply and increased our already constant commitment.
Greetings from the Vulpes Artica team!