What changed
1 fix0 additions0 changes0 removals
fixedFinally, after five days and 65 hours of play testing, we have fixed the saving system. Right now, there is a small "bug" in the saving, where if you are killed by water/enemies, you will respawn at the last autosave (even if you manually save). All of your inventory, recipes, ect.... are saved, but your location will be at the last autosave. However, after this first respawn, you can manually save again and it will keep the player location (we are working on this now). We also fixed collider issues with some rocks and other items; we raised the height of the ceilings in the beginning castle to make jumping easier; fixed the spelling errors in the villagers text; the world flickering in and out of existence has been fixed, chickens now disappear after they are killed; recipes do not reappear after collection/save, and we changed Fluffykins idle to something a little less dramatic. We also made it where the pause menu/inventory does not come up at the same time; the wood floor textures in the castle were changed due to the original ones having strange lines in them; and several other fixes. We put in a fail safe just in case someone hit "new game", it now confirms before deleting all saves; removed the controller button. Also, you can no longer load a game from the pause menu (due to massive issues); instead, you have to load a saved game from the main menu. The next item on our to do list is the controller/keyboard rebinding. We are hoping that it will only take a few days of work; we will keep you updated. If anyone encounters any problems PLEASE write to us on the discussion section, and we will respond asap. *** A special thank you to jdragondawn, for taking the time to write a detailed PDF (twice) with all bugs/issues encountered during game play. ***
The Adventures of Mr. Fluffykins changes
fixedFinally, after five days and 65 hours of play testing, we have fixed the saving system. Right now, there is a small "bug" in the saving, where if you are killed by water/enemies, you will respawn at the last autosave (even if you manually save). All of your inventory, recipes, ect.... are saved, but your location will be at the last autosave. However, after this first respawn, you can manually save again and it will keep the player location (we are working on this now). We also fixed collider issues with some rocks and other items; we raised the height of the ceilings in the beginning castle to make jumping easier; fixed the spelling errors in the villagers text; the world flickering in and out of existence has been fixed, chickens now disappear after they are killed; recipes do not reappear after collection/save, and we changed Fluffykins idle to something a little less dramatic. We also made it where the pause menu/inventory does not come up at the same time; the wood floor textures in the castle were changed due to the original ones having strange lines in them; and several other fixes. We put in a fail safe just in case someone hit "new game", it now confirms before deleting all saves; removed the controller button. Also, you can no longer load a game from the pause menu (due to massive issues); instead, you have to load a saved game from the main menu. The next item on our to do list is the controller/keyboard rebinding. We are hoping that it will only take a few days of work; we will keep you updated. If anyone encounters any problems PLEASE write to us on the discussion section, and we will respond asap. *** A special thank you to jdragondawn, for taking the time to write a detailed PDF (twice) with all bugs/issues encountered during game play. ***
Finally, after five days and 65 hours of play testing, we have fixed the saving system. Right now, there is a small "bug" in the saving, where if you are killed by water/enemies, you will respawn at the last autosave (even if you manually save). All of your inventory, recipes, ect.... are saved, but your location will be at the last autosave. However, after this first respawn, you can manually save again and it will keep the player location (we are working on this now). We also fixed collider issues with some rocks and other items; we raised the height of the ceilings in the beginning castle to make jumping easier; fixed the spelling errors in the villagers text; the world flickering in and out of existence has been fixed, chickens now disappear after they are killed; recipes do not reappear after collection/save, and we changed Fluffykins idle to something a little less dramatic. We also made it where the pause menu/inventory does not come up at the same time; the wood floor textures in the castle were changed due to the original ones having strange lines in them; and several other fixes. We put in a fail safe just in case someone hit "new game", it now confirms before deleting all saves; removed the controller button. Also, you can no longer load a game from the pause menu (due to massive issues); instead, you have to load a saved game from the main menu. The next item on our to do list is the controller/keyboard rebinding. We are hoping that it will only take a few days of work; we will keep you updated. If anyone encounters any problems PLEASE write to us on the discussion section, and we will respond asap. *** A special thank you to jdragondawn, for taking the time to write a detailed PDF (twice) with all bugs/issues encountered during game play. ***