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Steam News9 January 20197y ago

Saving Issues

Just a quick update on saving. We have been working on fixing all of the save issues for the last three days (it was a bit more complicated than we expected it to be).

Full notes

Full The Adventures of Mr. Fluffykins update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedJust a quick update on saving. We have been working on fixing all of the save issues for the last three days (it was a bit more complicated than we expected it to be). So far, we have the recipes fixed, and levels one and two (but we won't push the update until all five of the levels are up and running properly). We are expecting it to be a couple more days of work before all of the levels save issues are fixed up. We also worked on the flickering issues (where objects flicker in and out of existence). And, the few items that had collision missing were fixed as well. Also, we added extra height to the castle in level one, so that it was easier to see when the player needed to collect the door keys. Again, we plan on pushing all of this at the same time, so a few more days (max) of save testing, and we will post the update and announcement. We also plan on addressing the controller remapping as soon as these bugs are fixed. Thank you so much for your patience.

The Adventures of Mr. Fluffykins changes

fixedJust a quick update on saving. We have been working on fixing all of the save issues for the last three days (it was a bit more complicated than we expected it to be). So far, we have the recipes fixed, and levels one and two (but we won't push the update until all five of the levels are up and running properly). We are expecting it to be a couple more days of work before all of the levels save issues are fixed up. We also worked on the flickering issues (where objects flicker in and out of existence). And, the few items that had collision missing were fixed as well. Also, we added extra height to the castle in level one, so that it was easier to see when the player needed to collect the door keys. Again, we plan on pushing all of this at the same time, so a few more days (max) of save testing, and we will post the update and announcement. We also plan on addressing the controller remapping as soon as these bugs are fixed. Thank you so much for your patience.

Just a quick update on saving. We have been working on fixing all of the save issues for the last three days (it was a bit more complicated than we expected it to be). So far, we have the recipes fixed, and levels one and two (but we won't push the update until all five of the levels are up and running properly). We are expecting it to be a couple more days of work before all of the levels save issues are fixed up. We also worked on the flickering issues (where objects flicker in and out of existence). And, the few items that had collision missing were fixed as well. Also, we added extra height to the castle in level one, so that it was easier to see when the player needed to collect the door keys. Again, we plan on pushing all of this at the same time, so a few more days (max) of save testing, and we will post the update and announcement. We also plan on addressing the controller remapping as soon as these bugs are fixed. Thank you so much for your patience.

Source

Steam News / 9 January 2019

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