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Steam News23 April 20251y ago

The final chapter is now updated, and the game is officially complete.

When I was little, I read The Little Prince. In the preface, the author dedicated the book to a friend who was hungry, cold, and in need of comfort.

Full notes

Full The Adventures of Bunny and Pig update

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What changed

0 fixes0 additions5 changes0 removals
  • UI and audio
  • Events
  • Maps
  • Gameplay
changed--------------------------------------------- With this update, the final chapter has been released, and the full version is now live. I’ll still keep an eye on things for a while—if there are bugs or typos, feel free to let me know, and I’ll fix them as soon as I can.
changedThis project has finally come to an end. The creation process was heavier than I expected. I originally imagined it as more of a game—with walking, interaction, item collection, and branching events.
changedIn the early stages, I made a few different gameplay demos. But through conversations with many people, I began to realize that many of them were already doing their best to save themselves—already searching for all the information they could find.
changedMany of the assets in the game came from my older works. My hand-drawing and 3D modeling styles have changed a lot over time. What hasn’t changed, of course, is Bunny and Pig always being happy together.
changedI’ve loved Bunny and Pig for many, many years. Sometimes, when setting up scenes and camera angles, it felt like I was directing a play—giving them stage directions, asking them to look into the camera. It was a fun process, and in a way, a little dream come true.

When I was little, I read The Little Prince. In the preface, the author dedicated the book to a friend who was hungry, cold, and in need of comfort. At the time, I found it strange — the whole world could read this book—why say it’s for just one friend? Later, I understood. When we create something, there's often a specific person we think of. While writing, it feels like we’re speaking directly to them.

So, to a player somewhere on the other side of the world— This game is for you. I hope it brings you joy. While making it, I imagined someone who needed help was watching. If this work brought even a little light to you, I would be so, so happy. I hope your future is full of blooming flowers, cloud oceans, and the freedom to explore all possibilities.

---------------------------------------------- With this update, the final chapter has been released, and the full version is now live. I’ll still keep an eye on things for a while—if there are bugs or typos, feel free to let me know, and I’ll fix them as soon as I can.

This project has finally come to an end. The creation process was heavier than I expected. I originally imagined it as more of a game—with walking, interaction, item collection, and branching events.

In the early stages, I made a few different gameplay demos. But through conversations with many people, I began to realize that many of them were already doing their best to save themselves—already searching for all the information they could find.

Then it hit me— That timeline, from realizing you've been hurt, to beginning to heal, to slowly walking out of the darkness… That journey might help someone. So I started creating from that perspective.

Many of the assets in the game came from my older works. My hand-drawing and 3D modeling styles have changed a lot over time. What hasn’t changed, of course, is Bunny and Pig always being happy together.

I’ve loved Bunny and Pig for many, many years. Sometimes, when setting up scenes and camera angles, it felt like I was directing a play—giving them stage directions, asking them to look into the camera. It was a fun process, and in a way, a little dream come true.

Now that the work is finished, it belongs to you—the player. Art is subjective. “There are a thousand Hamlets in a thousand people's eyes.” Thoughts and opinions may be limited, but love is not. If this game can bring comfort to someone who's hurting, that’s more than enough.

That’s about it. Thank you, all my dear players.

Source

Steam News / 23 April 2025

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