Full notes
Full The Adventurers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
The Adventurers changes
Adventurers, The updated patch with the remaining 80% of special abilities for enemies is now complete. This gives all enemies some form of an additional special attack to differentiate themselves whether it's based on the weapons they use or their type to really differentiate themselves even more.
Abyssal Mark - Increases incoming damage by a % (Debuff)
Abyssal Power -Increases outgoing damage done by a % (Buff)
Bite - Reduces all incoming heals by 50% (Debuff)
Blood Thirsty - Increases damage done by a % (Buff)
Braced Thrust - Add defensive buff with an attack (Buff)
Commanding Presence - Reduces all incoming damage to allies by a % (Buff)
Group Heal - AOE heal spells
Slam - Hits all spots around the user
Sap Energy - Reduces a target's energy
Sap Energy and Heal Allies - Reduces allies energy and heals its allies
Summon Undead - Summon an undead warrior to aid enemy
Sweep Attack - Hits adjacent spots
Throw Sand - Reduces hit chances by 50% (Debuff) Also, yes, it is intentional that some reckless enemies may swing and hit their allies as well when they do their area of effect attacks.
For the full patch notes check it out here.
Thanks again for your patience as always!
Source
Changelog.gg summarizes and formats this update. How we read updates.
