In this update8
Full notes
Full TFC: The Fertile Crescent update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Balance
- Gameplay
- Performance
- Maps
TFC: The Fertile Crescent changes
MicroProse Publishing Announcement
Hello all!
We at Wield Interactive are proud to announce our publishing partnership with MicroProse!
This exciting opportunity will help us bring the game to a wider audience of RTS fans.
Check out the announcement trailer below!
1.3 Localization Update
Our new partnership with MicroProse has allowed us to continue improving TFC: The Fertile Crescent, and as part of this effort, we are excited to release version 1.3!
Thanks to this partnership, we’ve also been able to add new localizations to the game. With help from professional linguists, we now offer high-quality translations. It was no small task, given that the game wasn’t originally designed with localization in mind. We hope you enjoy it!
The Fertile Crescent is now also playable in:
German
French
Norwegian
Italian
Polish
Portugese (Brazil)
Russian
Simplified Chinese
Spanish
Some of you might wonder why we went to the effort of localizing the game into a less commonly spoken language like Norwegian. The simple reason is that we’re Norwegians ourselves, so we handled that one internally. :)
Steam Deck Verified
The game is now officially Steam Deck Verified! It has always been fully playable on the device, but the only missing piece was automatically opening the floating keyboard when an input field is selected. That’s now been fixed, and you can now enjoy the added confidence that Valve has verified the game to perform well on the Steam Deck.
And More!
We’ve also worked on a wide range of improvements, balance changes, and bug fixes to further polish the overall game experience. Check out the full changelog below for all the details.
This is the most polished version of the game yet, so if you’ve been waiting to dive into some enjoyable Bronze Age gameplay, now’s the time!
Cheers,
Team Wield Interactive
Change log 1.3015
General Improvements
Added localization for French, German, Italian, Polish, Spanish, Portuguese (Brazil), Russian, Simplified Chinese and Norwegian
Language is automatically detected for new players and can be changed in settings for existing players
Changed font from Gill Sans to Open Sans for improved readability
Generally improved readability of tooltips
The game is now Steam Deck Verified
Computer Players are no longer only attacking you on the hardest difficulty level in campaign missions in certain missions
Performance improvements to unit vision and detection systems
Performance improvements to unit pathfinding
Performance improvements to UI
Improvements to unit chasing enemy unit behavior
The animated error indicator above buildings that shows eg. when training a unit is house blocked is now better positioned so to not confuse which building it points at, and it also has a new design that makes it stand out a bit more
Multiplayer skirmish room now shows selected game mode in map settings panel
Player nicknames now show in allies and spectator players panels
Changed description of Papyrus Scrolls to show more accurately how much more knowledge priests produce with this technology unlocked (showing +0.1 instead of 33% increase)
Changed names of technology levels to Village and Civilization tiers
Changed which units a unit is shown as strong and weak against in the unit production tooltip for most units
Improved glyph margins between other characters in text
Revolting units after being defeated doesn't count towards units lost statistics
Smart Unit selection setting is set to off by default
Balance Changes
General
Cedar Tree now has 40 wood (from 30) (palm trees still have 30 wood like before)
Each Wall segment costs 5 clay (from 4)
Gate has 450 hitpoints (from 750)
Lead Bullets cost 25 metal and 50 wood to forge (from 50 metal and 50 wood)
Copper Heavy Axe increases base attack damage by 2 (from 1)
Tribe Unit doesn't occupy housing or consume food
Difficulty
Brutal Horde Mode is slightly easier (10 seconds more between each wave and slightly less units per wave that is more noticeable in later waves)
Mission 5: you need to control the neutral settlements for 3 minutes to win the game (from 5 minutes)
Maps
Improved map generation of fertile land for all map types
Generally slightly less fertile land spawn around player start locations for most map types
Zagros Mountain has less fertile land
Eridu Lowlands has slightly less fertile land and more plains tiles
Tadmor Dessert is better balanced in general
Changed tree spawn values for certain tile types on Zagros Mountains and Tadmor Dessert
Units
Slinger attack range is 10 (from 12)
Slinger ranged damage is 7 (from 6)
Javelin Thrower has 11 base ranged attack damage (from 12)
Elite Javelin Thrower gains evasion and move speed bonuses after 2.5s since last attack (from 1.5s)
Assyrians
Organised Warfare also provides Villager who is militia with an additional +1 melee damage and +1 ranged damage
Logistics reduces military food consumption by 40% (from 25%)
Masters of Siege Warfare also adds +2 siege damage to Slinger
Babylonians
Defensive Tactics costs 3 Knowledge (from 4) and no longer provides Spearman with an additional +1 ranged armor
Garden costs 40 clay and 40 wood (from 60 clay and 40 wood)
Babylonian War Chariot deals 19 base ranged damage (from 16)
Egyptians
Hieroglyphic Networks costs 3 Knowledge (from 4)
Sickle provides +20% farming speed (from 15%)
Medicine costs 2 knowledge (from 3)
Temple costs 75 clay and 50 wood (from 75 clay and 75 wood)
Temple has 32 vision range (from 24)
Bug fixes
Fixed an AI bug that caused wrong chase enemy controller behavior and performance problems
Elite Javelin Thrower description correctly states that +2 movement speed is gained out of combat (said +1)
Fixed that select unit circle didn't render on top of farm
Fixed food consumption tooltip stating that food is consumed every 15 seconds (was wrongly stating every 10 seconds)
Fixed several wrong plains tiles on Zagros Mountains
Fixed wrong description of Sapper
Fixed wrong material on thrown javelin heads
Mission objectives panel doesn't render in front of unit action tooltip
Fixed missing villager icon in Slinger production tooltip strong against section when playing as Assyrians
Fixed several cases that could lead multiplayer games to desynching
Fixed memory leaks
Fixed that occassionally the game over music would carry over to the main menu and play at the same time as the main menu theme
Opening Credits after visiting Campaign Mode and then exiting Credits will now take you back to Main Menu buttons
Opening Settings disables the current tab page opened
Settings revert to default panel after closing and re-opening
Fixed selecting Babylonian Chariots when part of selected group not working
Fixed that some campaign missions didn't reset correctly when played multiple times in the same session
Food Trend consumption indicator correctly shows for the last 30 seconds and not last 10 seconds
Can ESC out of create Skirmish and Horde Mode multiplayer panels
Fixed wrong color on unit shadows
Fixed typos
Source
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