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Full TFC: The Fertile Crescent update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Events
- Maps
- UI and audio
- Store
TFC: The Fertile Crescent changes
Anders and André here from Wield Interactive.
The first TFC: The Fertile Crescent started as a hobby project back in 2017. It was our dream to be able to make an RTS game set in the ancient Bronze Age Near East, which combined our passion for RTS games and one of history's most fascinating and overlooked periods. When we uploaded the first prototype to itch.io, it was only the beginning of an epic journey that has led us here.
Since the beginning, we received a massive amount of feedback on TFC: The Fertile Crescent. Your support and your feedback has played a big part in us getting this far, and we want to express our deepest thank you!
We are incredibly proud of TFC: The Fertile Crescent. The gameplay loop has been shaped from years of community feedback, and it’s fun! However, as a small team with an ambitious project, we didn’t have the resources to complete what we originally envisioned. There is still a missing piece to the puzzle!
Today, thanks to our partnership with MicroProse Software, we’re ready to show you what we’ve been building.
TFC2: Collapse of the Bronze Age is officially in development.
Where the story goes
The first game attempted to capture the rise and heights of the Late Bronze Age Near East. The sequel takes place during its end.
Set around 1200 BC during the Late Bronze Age Collapse, one of history's most mysterious and catastrophic events, TFC2 follows an ensemble of characters caught in the middle of a civilisation unraveling in real time. The Sea Peoples are pushing in from the coast. Empires that stood for centuries are crumbling. Trade networks that supplied bronze to the entire Mediterranean are fracturing. Nobody knows how bad it will get!
This is a story about survival, loyalty, and what people do when the world they knew stops existing. It's the most ambitious narrative we've ever attempted, and we think it's the right story for this series.
What's new
We've read (and continue to read) every review, every forum post, every piece of feedback you've left since TFC launched. We’ve also read the feedback on other RTS games and what players genuinely want in an RTS. The message seemed consistent: you want an epic campaign! One with characters you care about, a story that pulls you forward, and missions that feel handcrafted rather than procedural.
That's what TFC2 is built around.
TFC2 has been developed from the ground up with a narrative campaign at its centre. We built a custom map editor and scripting engine specifically to give us the tools to tell this story properly.
We've also grown the team to match that ambition. We brought on a dedicated narrative designer to craft the characters and story, and a dedicated artist to bring the world to life in a way we couldn't before.
The result is a campaign following an ensemble cast across one of history's most dramatic unravellings. It's the kind of campaign where the characters feel like people, not unit portraits. Where the strategy and the story are inseparable rather than one interrupting the other.
Everything you loved about TFC's core systems is still here. We're just finally building the campaign it deserved.
Wishlist now
[dynamiclink href="https://store.steampowered.com/app/4158610/TFC2_Collapse_of_The_Bronze_Age/"]
The Wishlist is genuinely important for indie games. It helps us reach players who'd never find us otherwise, and it signals to platforms that this game matters. If you're reading this and you're excited, that's the single best thing you can do for us right now.
We'll have more to share soon. Stay close!
— Anders and André, Wield Interactive
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