In this update7
Full notes
Full TFC: The Fertile Crescent update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Performance
- Fixes
- UI and audio
TFC: The Fertile Crescent changes
This update attempts to fix the most common feedback from the 1.0 release, by implementing some general improvements, balance changes and bug fixes.
Hope you enjoy it!
Team Wield Interactive
Important regarding save games! We were forced to rewrite parts of the saving and loading system to fix bugs related to it and add new features; thus, old saves are not compatible with this version. You will not see unsupported save files in your list of games to load. We apologise for the inconvenience! In the future, if you want to avoid this problem, you can always turn off automatic updates of the game through Steam and wait to update until you are confident that you won't need to load any save files anymore. We will do our best to inform you when new updates break old save files.
Change log 1.1000
General
AIs are much better at bouncing back from starvation
Added the option to enable or disable Wonder Victory for offline Skirmish games
Improved the tutorial milestone that requires you to complete construction of Village Center so that it's less confusing
General balance
When in starvation mode all units consume 50% less food
Swordsman has 0 base ranged armor (from 2)
All civilizations' War Chariots have 25 more base hitpoints
All wonder stages require 25% more man power to construct
Assyrians
Organised Warfare now also grants +1 ranged damage to military units
Babylonians
Babylonian Defensive Tactics provides Spearman with an additional +1 ranged armor
Babylonian Garden reduces food consumption by 4 (from 3)
Babylonian Fortifications reduces siege damage taken by 50% (from 40%)
Fixed that Babylonian Defensive Tactics didn't provide units with +1 ranged armor like description said
Egyptians
Temple costs 75 clay and 75 wood (from 125 clay and 75 wood)
Temple requires 60 man power to construct (from 100)
Bug fixes
Fixed crash that could happen in Hordes and Campaign mission 2 and 8 when a nomad wave spawned
Fixed a case where nomad wave never spawn in Hordes and Campaign mission 2 and 8
Fixed causes for multiplayer desyncs
Mini map works on ultra wide screens
Fixed replays not always loading correct map type
Fixed cases where you couldn't scroll to the end of the map horizontally on certain zoom levels and resolutions
Showing correctly in tooltips that the amount of food consumed happens in 15 second intervals and not 10
Fixed macOS player freezing when re-focusing or changing resolution
Fixed health bar positions for battering ram and war chariots
Fixed typo in Hordes description tooltip
Replay files folder path corrected
Source
Changelog.gg summarizes and formats this update. How we read updates.
