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Steam News26 March 20242y ago

Developer Updates March 2024

Hello there! In this post, we're posting our Discord Developer Updates from March 2024. Mission dialogue Our very first sneak peek into the upcoming Campaign mode!

In this update3

Full notes

Full TFC: The Fertile Crescent update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there!

What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • Maps
  • Gameplay
changedSolving technical issuesWe're currently working on fixing some performance issues. For battering rams, there are some edge cases in the public build that can severely drag down performance.
changedSolving technical issuesSince the battering ram can't get all the way to the target wall node, indicated by the blocked path by an X, the pathfinding looks through the entire map without any success.
changedSnaphot!That's it for now! Stay tuned for more updates on TFC: The Fertile Crescent.

TFC: The Fertile Crescent changes

changedWe're currently working on fixing some performance issues. For battering rams, there are some edge cases in the public build that can severely drag down performance.
changedSince the battering ram can't get all the way to the target wall node, indicated by the blocked path by an X, the pathfinding looks through the entire map without any success.
changedThat's it for now! Stay tuned for more updates on TFC: The Fertile Crescent.

In this post, we're posting our Discord Developer Updates from March 2024.

Mission dialogue

Our very first sneak peek into the upcoming Campaign mode!

This is Ninsun, a mysterious priestess, that will provide guidance.

Thanks to our pixel artist, Campaign missions will have dialogue, and various characters will play their part.

Solving technical issues

On to something more technical!

We're currently working on fixing some performance issues. For battering rams, there are some edge cases in the public build that can severely drag down performance.

As an example: in the image attached, a nomad battering ram is trying to find a path to a wall target, and the target node is indicated by the blue circle.

The green nodes are valid pathfinding nodes (they have enough space for battering ram to move through).

Since the battering ram can't get all the way to the target wall node, indicated by the blocked path by an X, the pathfinding looks through the entire map without any success.

Just one of many examples of the "behind the curtain" stuff we're sorting out that isn't neccessarily visible to users (only when it fails) but that will make the overall game experience better.

Snaphot!

Just a quick post showing an idyllic spot in The Fertile Crescent.

That's it for now! Stay tuned for more updates on TFC: The Fertile Crescent.

Source

Steam News / 26 March 2024

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