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Steam News7 April 20262mo ago

Controller & Steam Deck Improvements

Dynamic Controller Glyphs Added a full graphical button glyph system replacing all text-based controller prompts (e.g.

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What changed

3 fixes3 additions10 changes0 removals
  • UI and audio
  • Store
  • Fixes
addedDynamic Controller GlyphsAdded a full graphical button glyph system replacing all text-based controller prompts (e.g. "[A]", "[X]") with actual button icon sprites
addedDynamic Controller GlyphsAdded [c]GlyphProvider[/c] system that detects your controller type and loads the matching button art (or falls back to keyboard key sprites)
changedBuilding Interaction PromptsAll 18 interactive buildings across Earth, Moon, and Deep Earth now display graphical glyph prompts instead of text Includes: Shop, Auto Miner, Factory, Launch Pad, Upgrade Building, Elevator, Smelter, Blacksmith, Arena, Portal, Deep Earth Shop, Deep Earth Chest, and Moon variants
changedBuilding Interaction Prompts"Press [glyph] to Enter" prompts automatically switch between keyboard key art and controller button art based on your active input device
fixedTutorialFixed tutorial skip button conflict on controller — gamepad users previously couldn't complete tutorial tasks because the skip button was auto-focused and consumed A-button presses Controller skip is now mapped to a dedicated button (Select/Back/View) to prevent accidental skips Skip UI dynamically shows a clickable button for keyboard or a label prompt for gamepad
fixedTutorialFixed oversized Space key glyph in the tutorial that was covering the dialogue box — wide key sprites now scale proportionally

Dynamic Controller Glyphs

  • Added a full graphical button glyph system replacing all text-based controller prompts (e.g. "[A]", "[X]") with actual button icon sprites

  • Integrated Xelu's Controller & Keyboard Prompt sprite pack with support for Xbox, PlayStation, Nintendo, and Steam Deck controller styles

  • Glyphs update dynamically — switching between keyboard/mouse and any controller type instantly updates all on-screen prompts

  • Added [c]GlyphProvider[/c] system that detects your controller type and loads the matching button art (or falls back to keyboard key sprites)

Building Interaction Prompts

  • All 18 interactive buildings across Earth, Moon, and Deep Earth now display graphical glyph prompts instead of text

    • Includes: Shop, Auto Miner, Factory, Launch Pad, Upgrade Building, Elevator, Smelter, Blacksmith, Arena, Portal, Deep Earth Shop, Deep Earth Chest, and Moon variants

  • "Press [glyph] to Enter" prompts automatically switch between keyboard key art and controller button art based on your active input device

Tutorial

  • Tutorial task descriptions now show inline graphical glyphs next to each action (e.g. a Space bar sprite next to "Double Jump / Jetpack")

  • Fixed tutorial skip button conflict on controller — gamepad users previously couldn't complete tutorial tasks because the skip button was auto-focused and consumed A-button presses

    • Controller skip is now mapped to a dedicated button (Select/Back/View) to prevent accidental skips

    • Skip UI dynamically shows a clickable button for keyboard or a label prompt for gamepad

  • Fixed oversized Space key glyph in the tutorial that was covering the dialogue box — wide key sprites now scale proportionally

UI Panels

  • Upgrade Stats panel close hint now shows a graphical glyph

  • Upgrade Building description now uses an inline glyph for "see current mods"

  • Bonus Display footer close prompt now uses a graphical glyph

  • Cutscene skip label now uses a graphical glyph

Skill Tree

  • Controls legend (bottom-right panel) now uses dynamic graphical glyphs instead of generic icons with text

    • Gamepad: shows actual Left Stick, LB/RB, D-Pad, A, and B button sprites matching your controller

    • Keyboard/Mouse: shows RMB and scroll wheel sprites

    • All sprites update automatically when switching controller types

  • Legend refreshes when glyph style changes (e.g. plugging in a different controller brand)

Options Menu

  • Fixed LB/RB bumper tab switching not working correctly when using a controller

    • Root cause: Godot's default input mapping sent bumper presses to the ScrollContainer as page-scroll events before the tab-switch code could process them

    • Bumper handling now fires first in the input pipeline, consuming the event before anything else can intercept it

  • Added [c]PageUp[/c]/[c]PageDown[/c] keyboard support for tab switching

  • Tab buttons now show LB/RB glyph indicators when a gamepad is active, so players know which bumper switches which tab

    • LB glyph appears on the left side of "VIDEO & AUDIO"

    • RB glyph appears on the right side of "CONTROLS"

    • Glyphs hide automatically when using keyboard/mouse

    • Glyph art matches your controller type (Xbox LB/RB, PlayStation L1/R1, Nintendo L/R, Steam Deck L1/R1)

  • Tab buttons now use [c]toggle_mode[/c] for correct active/inactive visual state

  • Tab switch focus now uses [c]call_deferred[/c] to prevent focus landing on nothing during layout transitions

Source

Steam News / 7 April 2026

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