Full notes
Full Texplore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Fixes
Dynamic Controller Glyphs
Added a full graphical button glyph system replacing all text-based controller prompts (e.g. "[A]", "[X]") with actual button icon sprites
Integrated Xelu's Controller & Keyboard Prompt sprite pack with support for Xbox, PlayStation, Nintendo, and Steam Deck controller styles
Glyphs update dynamically — switching between keyboard/mouse and any controller type instantly updates all on-screen prompts
Added [c]GlyphProvider[/c] system that detects your controller type and loads the matching button art (or falls back to keyboard key sprites)
Building Interaction Prompts
All 18 interactive buildings across Earth, Moon, and Deep Earth now display graphical glyph prompts instead of text
Includes: Shop, Auto Miner, Factory, Launch Pad, Upgrade Building, Elevator, Smelter, Blacksmith, Arena, Portal, Deep Earth Shop, Deep Earth Chest, and Moon variants
"Press [glyph] to Enter" prompts automatically switch between keyboard key art and controller button art based on your active input device
Tutorial
Tutorial task descriptions now show inline graphical glyphs next to each action (e.g. a Space bar sprite next to "Double Jump / Jetpack")
Fixed tutorial skip button conflict on controller — gamepad users previously couldn't complete tutorial tasks because the skip button was auto-focused and consumed A-button presses
Controller skip is now mapped to a dedicated button (Select/Back/View) to prevent accidental skips
Skip UI dynamically shows a clickable button for keyboard or a label prompt for gamepad
Fixed oversized Space key glyph in the tutorial that was covering the dialogue box — wide key sprites now scale proportionally
UI Panels
Upgrade Stats panel close hint now shows a graphical glyph
Upgrade Building description now uses an inline glyph for "see current mods"
Bonus Display footer close prompt now uses a graphical glyph
Cutscene skip label now uses a graphical glyph
Skill Tree
Controls legend (bottom-right panel) now uses dynamic graphical glyphs instead of generic icons with text
Gamepad: shows actual Left Stick, LB/RB, D-Pad, A, and B button sprites matching your controller
Keyboard/Mouse: shows RMB and scroll wheel sprites
All sprites update automatically when switching controller types
Legend refreshes when glyph style changes (e.g. plugging in a different controller brand)
Options Menu
Fixed LB/RB bumper tab switching not working correctly when using a controller
Root cause: Godot's default input mapping sent bumper presses to the ScrollContainer as page-scroll events before the tab-switch code could process them
Bumper handling now fires first in the input pipeline, consuming the event before anything else can intercept it
Added [c]PageUp[/c]/[c]PageDown[/c] keyboard support for tab switching
Tab buttons now show LB/RB glyph indicators when a gamepad is active, so players know which bumper switches which tab
LB glyph appears on the left side of "VIDEO & AUDIO"
RB glyph appears on the right side of "CONTROLS"
Glyphs hide automatically when using keyboard/mouse
Glyph art matches your controller type (Xbox LB/RB, PlayStation L1/R1, Nintendo L/R, Steam Deck L1/R1)
Tab buttons now use [c]toggle_mode[/c] for correct active/inactive visual state
Tab switch focus now uses [c]call_deferred[/c] to prevent focus landing on nothing during layout transitions
Source
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