Full notes
Full Tetro Runner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Fixes
Greetings Runners!
The team at Rollmop have been cooking away and are excited to announce that our demo is now available on all supported platforms!
This has been a pretty big push over a time where there has been a lot of overlap with family events. We are excited to have the demo in people's hands, and are watching keenly to respond as quickly as we can to any issues that might arise. We have been setting high scores around the office, and are keen to learn how bad we all are at the game when we see the community scoreboard.
Bug Fixes and Improvements
Added on-screen button reminder during Beginner and Intermediate run.
Improved active block movement speed when holding the button.
Improved tutorial display
Fixed Frame shake slider initial value. Frame shake is now properly off by default.
Fixed post-fx toggle initialization. Post-processing effects will now load correctly from save file.
Source
Changelog.gg summarizes and formats this update. How we read updates.
