Full notes
Full Tetro Runner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Gameplay
- Fixes
Greetings!
Happy new year and hello from the tiny team behind Tetro Runner. As the new year rolls around we are tinkering away hunting the last bugs in our ticketing system and busily planning out the last of the QOL improvements we had slated for V1. The game is in a stable state, and has made it into the hands of some pre-release testers who haven't managed to break anything (major) yet! Tetro Runner is the first game from Rollmop Games Studio. We are a tiny team out of Australia who believe in fun and intrigue above all else. We love the game development life cycle and are excited to continue to bring novel, small games that offer value for money.
The Fixes
Audio Service improved to guard against rare instances of repeated audio clips
Object Pool rework to reduce memory overhead at runtime
Fixed a bug where the player's hat could fly off their head (funny but annoying)
QOL improvements to menu organization and general menu tinkering
Source
Changelog.gg summarizes and formats this update. How we read updates.
