Full notes
Full TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- changes
We have updated to Ver.1.7.0.
Notice:
All replay data for TGMstyle versions below Ver.1.7.0, as well as all versusmode replay data, can no longer be played back.
Changes:
The BGM system has been revamped.
The method for evaluating titles in NORMAL mode has been changed.
Title icon display in NORMAL mode is now supported.
To see icons on the modeselection screen, you must earn the title again after updating to Ver.1.7.0.
In marathon mode, you can now choose SPRINT or ULTRA.
New rankings have been added for SPRINT and ULTRA.
Some text on the options screen has been revised.
All TGMstyle behaviors except for KONOHA have been overhauled. As a result of these changes, the following replay data from versions below Ver.1.7.0 can no longer be played: NORMAL and TGMstyle ASUKA / ASUKA (Easy) / ASUKA (Hard) / MASTER, SHIRANUI, and versus battles.
Adjustments were made to SHIRANUI and versusbattle modes.
In practice mode, when skipping levels in ASUKA (Hard), the foxcount correction range has been expanded (from 1000 onward).
The results screen shown after game end has been redesigned.
Certain endofgame effects in NORMAL and ASUKA have been tweaked.
In score rankings and practice launched from replays, categories have been separated by control typeexcluding versus battles. Switch controls with START on gamepad or F1 on keyboard.
Bug Fixes:
Fixed an issue where, if you entered the preview screen from the 2P (rightside) gamepad or keyboard settings, it previewed using the 1P settings.
Fixed a problem in Replay&Race where, if you selected Retry from the pause menu, the BGM could play at unintended times.
Discussions: https://steamcommunity.com/app/3328480/discussions/0/603036300513311217/
Source
Changelog.gg summarizes and formats this update. How we read updates.
