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Steam News5 February 20265mo ago

Ver. 2.1.1 Patch Update Notice

We have released ver. 2.1.1. This update primarily includes bug fixes and accompanying adjustments/changes. We apologize for the inconvenience.

Full notes

Full TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition2 changes0 removals
  • Server
  • Gameplay
  • Fixes
  • UI and audio
addedDeprecation of “Latency-mitigation” Since the behavior of “Latency-mitigation” was designated as NG, we introduced “Legacy input,” which can partially incorporate behavior from past TGM titles.
fixedFixes for the hidden mode: ・Fixed an issue with difficulty-setting data. ・Changed behavior so that, except when using replay data, the settings for “HOLD,” “Next queue length,” and “Legacy Input” now follow the Options settings. ・Enabled lock-delay resets by horizontal movement and rotation for STANDARD rule only. These fixes address problems caused by conflicts between the input-feel differences of STANDARD vs. TGM and remnants of “Latency-mitigation.” As a result, adjustments had been made on a development build where the difficulty was unintentionally lower, creating a gap with the retail build. We have rebalanced the mode while preserving its “survival” concept. Note: There is a considerable difficulty gap between the STANDARD and TGM control types.
changedChanged ver. 2.1.0 replay data to be unplayable.
fixedFixed an issue where the STANDARD rule category for the hidden mode did not appear on the Replay Data list screen.
fixedFixed unintended behavior of “Legacy input.” ・Addressed the 2.1.0 issues and enabled use under STANDARD as well. ・With this fix, replay data up to ver. 1.8.6 is expected to play correctly; however, ver. 2.1.0 replay data will be unplayable.
fixedFixed an issue where the hidden-mode icon color was fixed to silver.

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- changes

addedDeprecation of “Latency-mitigation” Since the behavior of “Latency-mitigation” was designated as NG, we introduced “Legacy input,” which can partially incorporate behavior from past TGM titles.
fixedFixes for the hidden mode: ・Fixed an issue with difficulty-setting data. ・Changed behavior so that, except when using replay data, the settings for “HOLD,” “Next queue length,” and “Legacy Input” now follow the Options settings. ・Enabled lock-delay resets by horizontal movement and rotation for STANDARD rule only. These fixes address problems caused by conflicts between the input-feel differences of STANDARD vs. TGM and remnants of “Latency-mitigation.” As a result, adjustments had been made on a development build where the difficulty was unintentionally lower, creating a gap with the retail build. We have rebalanced the mode while preserving its “survival” concept. Note: There is a considerable difficulty gap between the STANDARD and TGM control types.
changedChanged ver. 2.1.0 replay data to be unplayable.
fixedFixed an issue where the STANDARD rule category for the hidden mode did not appear on the Replay Data list screen.
fixedFixed unintended behavior of “Legacy input.” ・Addressed the 2.1.0 issues and enabled use under STANDARD as well. ・With this fix, replay data up to ver. 1.8.6 is expected to play correctly; however, ver. 2.1.0 replay data will be unplayable.

We have released ver. 2.1.1.

This update primarily includes bug fixes and accompanying adjustments/changes. We apologize for the inconvenience.

Fixes and Changes:

  • Introduction of “Legacy input”

  • Deprecation of “Latency-mitigation” Since the behavior of “Latency-mitigation” was designated as NG, we introduced “Legacy input,” which can partially incorporate behavior from past TGM titles.

  • Fixes for the hidden mode: ・Fixed an issue with difficulty-setting data. ・Changed behavior so that, except when using replay data, the settings for “HOLD,” “Next queue length,” and “Legacy Input” now follow the Options settings. ・Enabled lock-delay resets by horizontal movement and rotation for STANDARD rule only.

    These fixes address problems caused by conflicts between the input-feel differences of STANDARD vs. TGM and remnants of “Latency-mitigation.” As a result, adjustments had been made on a development build where the difficulty was unintentionally lower, creating a gap with the retail build. We have rebalanced the mode while preserving its “survival” concept. Note: There is a considerable difficulty gap between the STANDARD and TGM control types.

  • Changed ver. 2.1.0 replay data to be unplayable.

Bug Fixes:

  • Fixed an issue where the STANDARD rule category for the hidden mode did not appear on the Replay Data list screen.

  • Fixed unintended behavior of “Legacy input.” ・Addressed the 2.1.0 issues and enabled use under STANDARD as well. ・With this fix, replay data up to ver. 1.8.6 is expected to play correctly; however, ver. 2.1.0 replay data will be unplayable.

  • Fixed an issue where the hidden-mode icon color was fixed to silver.

Regarding the hidden mode:

Because the proposed mode focused on survival and its gameplay differs from other modes, we initially described it as a “hidden mode. A goal condition has been set just in case.

Discussions: https://steamcommunity.com/app/3328480/discussions/0/767435762118529244/

Source

Steam News / 5 February 2026

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