Full notes
Full Tetraphobia update
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Repeated intro
Hello everyone! Your friendly Tetraphobia developer has emerged from his coding cave!
What changed
- Store
Sadly, I have been pretty terrible at keeping development updates here and I apologise for that. Making a game by yourself is really hard and things like dev updates always seemed to end up at the bottom of the list. I will improve this when the game is in early access I can start to deliver more iterative updates.
Now, onwards to the future - Last week Tetraphobia released it's new Story Trailer which helps explain the Titans origins and detail the world you're about to make chaotic. I'm extremely pleased with how it came out and I think it really helps to give some context of why you're slinging your arrows around (and what's all this about cat treats?). Check them out on the store page!
As for development - Tetraphobia is entering it's final bug fixing and polish phase. I've been through numerous iterations with a small testing group from friends and Discord members - I'm extremely close to having my final build ready for steam and am anticipating having the build ready in about two weeks. I'm unsure of when exactly the release date will be due to other Steam marketing promos happening around this time but I'm hoping for Late November or Early December.
I hope those of you that have wishlisted or followed are still enticed by Tetraphobia and will snap it up during Early Access.
Here's to more of these development updates and an exciting early access release. Cheers, Danny (Tetraphobia Solo Dev)
Source
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