Full notes
Full Tetraphobia update
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Repeated intro
Hey everyone,
What changed
- Gameplay
- Fixes
- Balance
Another bug fixing patch to help smooth out some of the smaller and annoying issues affecting gameplay.
Fixed a problem that caused the player to get stuck in a permanently falling loop
Removed the bushes from the shroom spore boss island to stop players getting on top of them and avoiding attacks.
Fixed an issue that was causing the character to be able to move during the respawn animation and ramen screens
Fixed an issue that caused food to not be dropped when using the vitality thorns food.
Fixed an issue that made the trinket menu unusable when using the controller and upgrading the centre item.
Fixed an issue causing the Four-Splosion achievement from not popping.
Fixed an issue with some islands causing loot to be too high to collect
Other small issues
I will now be focussing on game balance and smoothing out the onboard experience for new users. Specifically, I want to ensure that players get hooked earlier in the gaming process instead of getting frustrated and stuck. If you’re currently experiencing this then keep an eye out for the next update!
Thanks for all the support, Danny (Tetraphobia Solo-Dev)
Source
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