Full notes
Full TetraLogical update
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What changed
- Gameplay
TetraLogical changes
Hi guys!
Apologies that it's been a while since my last update...
I've been sorting out a hectic life, and managing to de-clutter it so that I can devote more time to game development (I've also been slowly selling off my 100's of old retro computer systems, and it made for a very busy life, impacting my available game development time) - I've now passed them all on in one fell swoop, to free up much-needed Dev hours!... :D
So now, I'll soon be in a good place to be attacking that promised online multi-player, and given that Valve's got something up it's sleeve which might help with that, I'm even more excited!...
I'm also by request, adding a tutorial mode, to make it easier for newer players to get the gist of the game... :) ...obviously, more levels will be coming along in the next update, and as I playtest less than I'd like, if I don't see particular Puzzle levels being completed by ANYONE but me, then I'll be tweaking them to make them a bit more complete-able...
Finally, I'll be DISCOUNTING the game very shortly - think 'Halloween'.... Where I'll be greatly discounting it by 40% for a short period of time, if you want to tell your friends to keep an eye out... :) Should help increase the user base ready for when online multi-player is in... :)
Oh, and a HUGE shout-out to Headbubbles, who REALLY seems to like my game, and is well on their way to completing all of the in-game achievements! - 87 so far I think, WOW! - I'll be working on making the last of those achievements live, so that you can get a nice round 100!...
PS - Once the game has enough purchasers and purchaser reviews, Steam restrictions will be lifted, and I'll be allowed to create more achievements too, for everyone - ie. Per Puzzle Level completions etc!
Thanks for the support all, it means a LOT to me.... :D
Den / Japster
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