Repeated intro
What changed
0 fixes7 additions1 change0 removals
addedCountless of you have already explored what the lands of Terrinoth® could offer so far and we wanted to thank you for playing and giving us so much quality feedback! This allowed us to improve parts of our tutorial and the first dungeon. The demo has just received a new update so, without further ado, let’s deep dive!
addedAdded a tutorial for equiping items/skills while in dungeon. This feature was largely ignored and the added tutorial should make it more visible.
changedWe noticed that the "stress" induced by the ambush made people miss the tutorials on this fight. We changed things to make sure that the initiative shuffle and initiative cluster features are correctly understood.
addedAdded a quest step after the undead fight in order to finish the dungeon. This will allow players who trigger the final fight to explore the dungeon after it if they want to.
addedAdded multiple call to action to ease the understanding of what's expected of the player.
addedChanged the way to access the collection, and added messages to remind the players who missed it of it's existence.
Terrinoth®: Heroes of Descent changes
addedCountless of you have already explored what the lands of Terrinoth® could offer so far and we wanted to thank you for playing and giving us so much quality feedback! This allowed us to improve parts of our tutorial and the first dungeon. The demo has just received a new update so, without further ado, let’s deep dive!
addedAdded a tutorial for equiping items/skills while in dungeon. This feature was largely ignored and the added tutorial should make it more visible.
changedWe noticed that the "stress" induced by the ambush made people miss the tutorials on this fight. We changed things to make sure that the initiative shuffle and initiative cluster features are correctly understood.
addedAdded a quest step after the undead fight in order to finish the dungeon. This will allow players who trigger the final fight to explore the dungeon after it if they want to.
addedAdded multiple call to action to ease the understanding of what's expected of the player.
Countless of you have already explored what the lands of Terrinoth® could offer so far and we wanted to thank you for playing and giving us so much quality feedback! This allowed us to improve parts of our tutorial and the first dungeon. The demo has just received a new update so, without further ado, let’s deep dive!
Added a tutorial for equiping items/skills while in dungeon. This feature was largely ignored and the added tutorial should make it more visible.
We noticed that the "stress" induced by the ambush made people miss the tutorials on this fight. We changed things to make sure that the initiative shuffle and initiative cluster features are correctly understood.
Added a quest step after the undead fight in order to finish the dungeon. This will allow players who trigger the final fight to explore the dungeon after it if they want to.
Added multiple call to action to ease the understanding of what's expected of the player.
Changed the way to access the collection, and added messages to remind the players who missed it of it's existence.
Added vines in the Crypts of Aerandor to make sure the player understood interactions with the environment.
As always, we would love to hear your feedback, feel free to share them on Discord or down below, and let us know what you think!
Feel free to have another go at the demo, or dive straight into the full game now! Buy Terrinoth®: Heroes of Descent on PC and consoles to take on new challenges and uncover the full story!
See you soon!
-The Dev Team