In this update6
Full notes
Full TerraTech Legion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Maps
- Events
- UI and audio
TerraTech Legion changes
Hi Prospectors,
Our 1.0.6 Unstable Update brings fresh Blocks, improvements to Survival Mode and new ways to finesse your Tech build.
Firstly, we’ve spent some time creating new Blocks to fill a few gaps we identified in the Corporation Block pools. Our goal is to provide a more rounded offering for each Corporation, covering ranged, impact, and drone Blocks. It also gave us a chance to share some of our…wilder ideas (looking at you, Star Flail).
We’ve also heard that many of you want more ways to build into a particular Tech damage type. Our new crate‑reward flow added to the end of large encounters means you’ll now be able to choose the weapon‑type crate that best suits your Tech.
Beyond this, we’ve made several quality‑of‑life improvements to Survival Mode, with a strong focus on stability. We believe we’ve fixed those run‑ending crashes, though they can be tricky to track down, so please bear with us.
Let’s dive into the details…
| ⚠️ Please note: This update is on Steam beta branch unstable - Work-in-progress version and may be unstable in places. |
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| In the run up to promoting the latest unstable update to the default version of TerraTech Legion, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced. To play the unstable: Right click TerraTech Legion in your Steam library, then select the"Properties"option from the drop down list.Now select"Betas"and then select the"Beta Participation"drop down box.Select the"unstable - work-in-progress version"from the drop down list.Your game will now update, and you will be playing on the unstable branch. To send us your feedback and join the community: Join our discord server and select the unstable role via the #role-opt-in! channel. This will add you to the secret unstable channel where you can discuss your feedback/spoilers. Remember to always back up your save games before switching to the unstable branch. |
New Corporation Blocks
| Steam post image | Steam post image | Steam post image |
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GSO
Spider GPMG
A ballistic weapon with 360 degree firing arc
Sliver
A impact weapon that fires a sharp metal blade out which returns back, damaging everything in its path
Performance Suspension
A wheel mount that boosts stats
Triple Damage Mount
A version of the damage mount with more APs for three times the destruction
GeoCorp
Triple Bolt Driver
A spread firing version of the bolt driver
Seismic Charge Launcher
Fires seismic charges that do impact damage in a large area
Dynamic Differential
A wheel mount that empowers any Grip attached
Hawkeye
D-52 Bomber
Calls in a bomber aircraft that leaves a wake of devastation
Thunderbolt Ballistic Assist
High speed strafing runs from allied aircraft crisscross the battlefield
Bot Cutter
A super sharp blade that cuts through Legion like butter
Sprinkler Autogun
This autogun fires in a spray of bullets across a 180 degree arc
BetterFuture
Star Flail
A giant ball attached to your Tech by an unbreakable energy tether
EMP Carbine
A ballistic weapon with an electro-stun charge in each bullet
Stun Repulsor
This energy ram does incredible knockback and stuns enemies, allowing you to slide right by
Location Reward Drop Pod
Shape your run with the rewards offered from seeking out and beating Challenges.
New in this version - completing locations on the map (called out with the ‘?’ icon on your screen edge) now provide a reward drop pod instead of random rewards. Trigger the location by driving up onto the landing pad and defeat the big enemy or swarm of enemies to call down a special drop that will allow you to pick the reward crate that best suits your needs.
Choose from:
Ballistic
Impact
Energy
Drone
Precision
Explosive
Or, if you are feeling lucky, a Wild Card crate.
Steam post image
Survival Mode
Created some new waves with new formations and enemy types
Added a run timer to the HUD.
Improved boss health bars so you can track the health of multiple bosses
Updated the HUD colours to give Survive its own visual identity.
More map Locations, big and small
Changed end-of-run message so it doesn’t always say you failed
Balance
Initial Tech wheels no longer show up for other Corporations in crates
Rerolls now take the rerolled Block into account when determining rarity of rerolled Blocks.
UI
Added an arrow showing your Tech’s facing to the minimap
Improved edge of screen arrows so they avoid overlapping the minimap
Hide more of the UI when using the “View Tech” tab on the end-of-run screen
Allow zooming in a bit closer to big Techs
Bug Fixes
Fixed upgraded versions of weapons not counting towards contracts like “Drill Baby Drill”
Fixed temporary powerups not always being dropped when you destroy the structure holding them (which made them uncollectable)
Fixed enemy buff circle not always being removed when you destroy the corresponding tower
Fixed temporary powerups expiring whilst in build mode
Fixed inconsistent blocked angles on the Thunderpop Cannon
Fixed the Piston Ram and Roadblock Ram not doing any damage despite their descriptions saying they do
Fixed not being able to upgrade the Plough
Small fix to collision of the basic Hawkeye cab, which was occupying a bit more space than it looked like
Source
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