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Steam News26 May 20261mo ago

TerraTech Legion 1.0.5 Update - Block Banning

Hi Prospectors, We suspect this is an update many of you have been waiting for - Block Banning and Block Recycling have now been added to the game!

In this update7

Full notes

Full TerraTech Legion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes13 additions16 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
  • Store
addedWe suspect this is an update many of you have been waiting for - Block Banning and Block Recycling have now been added to the game! We’ll go into more detail below on how each system works, but the headline is that together, they give you two powerful new tools to help refine and optimise your builds.
changedThank you again for all your feedback and bug reports. Over the past couple of weeks we’ve been able to fix a good number of issues. If we haven’t quite reached the ones at the top of your list yet, don’t worry, 1.0.6 is already in the works with plenty more improvements on the way.
addedBlock RecyclingUnwanted Blocks can now be recycled from the Drop Pod build menu. Recycled Blocks provide rerolls based on the Block’s characteristics and rarity. Structure Blocks provide only a fraction of a reroll, requiring multiple to be recycled, while a Legendary Block provides many when recycled.
addedBlock RecyclingProgress towards a reroll is kept throughout your run, so you can now freely get rid of unwanted Structure Blocks and keep that progression towards a new reroll. To help you track your rerolls, you can now check your count and max on the build menu - making it far clearer to know when to recycle.. All these extra rerolls will be useful as part of the new banning system!
addedBlock BanningFor players who want an even more curated experience, we have added the ability to ban Blocks when they are offered from a crate, using the same resource that you use to reroll results. The prompt lives right next to the reroll button, and can be undone by clicking it off before a crate choice is selected.
addedBlock BanningBanned Blocks will no longer be a result that can be rolled for crate offerings for the remainder of the current run. The system also pays attention to what weapons you ban, giving you fewer Blocks that share a weapon tag with the banned Block. This starts as a very minor bias - banning a single weapon may have a negligible impact on any result, but that can really add up over the full course of a run. For example, this empowers you to put concentrated bans in place that effectively eliminate a particular weapon type. Of course, as you’ll be using the same resource for banning as you do for rerolling, we’ll be injecting more of that resource into the game to balance things out.
The Max Rerolls characters can have been1015The Max Rerolls characters can have been increased, buffthe Luck requirement for the “Good Luck” objective10085the Luck requirement for the “Good Luck” objective decreased, nerfunlock requirement for the Stun Weapon Mount100k20kunlock requirement for the Stun Weapon Mount decreased, nerfAdded the “Massive” tag Increased health bonus2040Added the “Massive” tag Increased health bonus increased, buff

TerraTech Legion changes

addedWe suspect this is an update many of you have been waiting for - Block Banning and Block Recycling have now been added to the game! We’ll go into more detail below on how each system works, but the headline is that together, they give you two powerful new tools to help refine and optimise your builds.
changedThank you again for all your feedback and bug reports. Over the past couple of weeks we’ve been able to fix a good number of issues. If we haven’t quite reached the ones at the top of your list yet, don’t worry, 1.0.6 is already in the works with plenty more improvements on the way.
addedUnwanted Blocks can now be recycled from the Drop Pod build menu. Recycled Blocks provide rerolls based on the Block’s characteristics and rarity. Structure Blocks provide only a fraction of a reroll, requiring multiple to be recycled, while a Legendary Block provides many when recycled.
addedProgress towards a reroll is kept throughout your run, so you can now freely get rid of unwanted Structure Blocks and keep that progression towards a new reroll. To help you track your rerolls, you can now check your count and max on the build menu - making it far clearer to know when to recycle.. All these extra rerolls will be useful as part of the new banning system!
addedFor players who want an even more curated experience, we have added the ability to ban Blocks when they are offered from a crate, using the same resource that you use to reroll results. The prompt lives right next to the reroll button, and can be undone by clicking it off before a crate choice is selected.

Hi Prospectors,

We suspect this is an update many of you have been waiting for - Block Banning and Block Recycling have now been added to the game! We’ll go into more detail below on how each system works, but the headline is that together, they give you two powerful new tools to help refine and optimise your builds.

Thank you again for all your feedback and bug reports. Over the past couple of weeks we’ve been able to fix a good number of issues. If we haven’t quite reached the ones at the top of your list yet, don’t worry, 1.0.6 is already in the works with plenty more improvements on the way.

Without further ado, let's get in to the detail:

Block Recycling

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Steam post image

Unwanted Blocks can now be recycled from the Drop Pod build menu. Recycled Blocks provide rerolls based on the Block’s characteristics and rarity. Structure Blocks provide only a fraction of a reroll, requiring multiple to be recycled, while a Legendary Block provides many when recycled.

Progress towards a reroll is kept throughout your run, so you can now freely get rid of unwanted Structure Blocks and keep that progression towards a new reroll. To help you track your rerolls, you can now check your count and max on the build menu - making it far clearer to know when to recycle.. All these extra rerolls will be useful as part of the new banning system!

How to recycle in 3 easy steps:

  1. Drag a Block from your Tech or Inventory into the jaws of the Recycler.

  2. Observe the value of the Block as you hover over the Recycler.

  3. Press and hold the Block in the Recycler to recycle it and receive the value immediately.

Block Banning

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Steam post image

For players who want an even more curated experience, we have added the ability to ban Blocks when they are offered from a crate, using the same resource that you use to reroll results. The prompt lives right next to the reroll button, and can be undone by clicking it off before a crate choice is selected.

Banned Blocks will no longer be a result that can be rolled for crate offerings for the remainder of the current run. The system also pays attention to what weapons you ban, giving you fewer Blocks that share a weapon tag with the banned Block. This starts as a very minor bias - banning a single weapon may have a negligible impact on any result, but that can really add up over the full course of a run. For example, this empowers you to put concentrated bans in place that effectively eliminate a particular weapon type. Of course, as you’ll be using the same resource for banning as you do for rerolling, we’ll be injecting more of that resource into the game to balance things out.

Ways to get MORE Rerolls:

  • Block Recycling - see above!

  • Character Skills and Max - the skill that provides Rerolls at the start of the run has been doubled, maxing out to 10 for a fully upgraded skill. The Max Rerolls characters can have been increased to 15 (from 10), except Mikela who starts with a max of 20.

  • Increased enemy drops - more reroll drops per run.

Balance

  • Reduced the Luck requirement for the “Good Luck” objective from 100 to 85.

  • Reduced the unlock requirement for the Stun Weapon Mount from 100k to 20k.

  • Fixed the contract to unlock Bastion Tracks so it now requires 85 total Grip rather than +50% Grip modifiers.

  • Armoured bots now apply stronger push force, helping them shove other bots aside rather than being pushed around.

  • Triarch Warden adjustments:

    • Added longer delays between actions to give you more openings to deal damage

    • Prevented it from walking into you during the laser phase

    • Reduced laser damage by 30%

    • Increased laser warm‑up time by roughly 20%, giving you more time to react before things get melty

Blocks

  • Renamed Ranger XXL Flak Gun to Ranger Shotgun, as it is a Ballistic weapon rather than an explosive.

  • Resolved duplicate names: the GEO Corp “Quantum Aegis Core” is now called “Mammoth Density Generator”.

  • Updated Rangefinder Core descriptions to clarify that it affects Ballistic and Energy weapons.

  • Firestorm Core now increases the rate of fire for all weapons.

  • Molotov Launchers can now be placed in all rotations when mounted on the side/front/back.

  • Corporation Logo Blocks now increase the chance of receiving blocks from their associated corporation.

  • Added the new Salvage Optimiser block.

    • 10% increased scrap

  • Updated the Mammoth Density Generator (formerly GeoCorp Quantum Aegis Core):

    • Added the “Massive” tag

    • Increased health bonus from 20 to 40

    • Reduced boost strength by 5

  • Updated stats for the GSO Stabiliser Wheel - it was previously identical to the Hawkeye Inline Raptor Wheel. It now has increased grip and improved turning speed.

UI

  • Added a new controller prompt at the start of runs.

  • Added a gamepad option to disable forward/backward movement on the left stick.

  • Improved several map icons for better legibility.

  • The contract screen now shows which character is required to unlock each contract.

  • Added the number of Boss Kills to the Survive mode end‑of‑run screen.

  • End‑of‑run screens now show docked drones on your tech for better screenshot opportunities.

  • Added our community playtesters to the credits.

Steam Deck

  • Increased the size of smaller text to improve readability on Steam Deck.

Bugs

  • Improved collision around the Triwarden’s legs to reduce cases of getting stuck.

  • Removed Fullscreen from Vulkan graphics options due to severe issues on Steam Deck and PC.

  • Stunned Legion bots no longer rotate to face the player.

  • Fixed a frame‑rate degradation issue in Survive mode.

  • Potential fix for a crash when upgrading weapons on the Triple Threat Corrupted Block.

  • Fixed an issue preventing buffs from being picked up on the Dust Bowl planet.

  • Fixed lingering shield VFX from Jean‑Pierre after his tech was destroyed.

  • Clarified the text for the Easy Desert objective to indicate that base encounters must be completed in a single run.

  • Respawning while flipped now correctly rights your tech.

  • Fixed missing muzzle flash effects on some multi‑barrel weapons.

  • JP’s wheel/booster penalty‑reduction skill now applies correctly to all relevant effects.

  • Fixed extreme lighting issues in the front end when using Vulkan drivers.

  • Fixed a crash/hang when driving out of the red dome during the Triwarden Boss fight.

  • Fixed an issue where weapon stats and tags didn’t update correctly when moving weapons on/off Precision Mounts.

  • Fixed a duplicate block issue in one of the BFT block packs.

  • Fixed an issue where some skin menu buttons would randomly appear green.

  • Fixed a rare crash that could occur during Survival Mode

  • Fixed layout issues in the Graphics Settings menu

Source

Steam News / 26 May 2026

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