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Steam News30 July 202626d ago

Terra Invicta Build 1.0.51 + Dark Skies DLC update

Greetings Terrans! This is a patch to fix some base-game bugs and DLC issues. There are more fixes and DLC adjustments in the pipeline but this will cover several issues reported by players.

In this update2

Full notes

Full Terra Invicta update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Terrans!

What changed

3 fixes1 addition1 change0 removals
  • Performance
  • Fixes
  • UI and audio
fixedA - Fixed bug where factionless army could crash the game by occupying the alien capital. Guess that's never happened before - 6315 Update army IsMoving flag after operation removal. Also adds a Count > 0 guard to NationPeriodicUpdate where it was possible for an out of date IsMoving flag to allow indexing into an empty operations list. - Fix a crash when the unrest tooltip is opened as the AA loses all its regions - 6075: Attempt fix a rare, non-reproducible crash that seems to be the AI using stale data to consider targets for STO fighters
fixed(NOTE: This fix:" - 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported" was incorrectly reported as in this build. It's instead in 1.0.52.)
changedB - Add some missing config commas that break some mods - Previously ongoing 2022 campaigns no longer have their CP maintenance costs increased due to recent changes - TINationState : Fixed bug where nations could acquire new regions, unlocking the MC priority with pips pre-assigned, but not update the control point weights. The results in the wrong number of IPs being produced per day.
fixed(DarkSkies) 2003: Fixed bug in the Academy and Protectorate campaign objectives that prevents completion of ConductHydraDiplomacy. Existing saves will repair themselves after updating - Fixed bug where Project Exodus's special project didn't enable them to probe/colonize asteroids - "Sensing Weakness" project now correctly requires Zabaykal to exist instead of Greece
addedContent - Localization update - add some flags

Terra Invicta changes

fixedA - Fixed bug where factionless army could crash the game by occupying the alien capital. Guess that's never happened before - 6315 Update army IsMoving flag after operation removal. Also adds a Count > 0 guard to NationPeriodicUpdate where it was possible for an out of date IsMoving flag to allow indexing into an empty operations list. - Fix a crash when the unrest tooltip is opened as the AA loses all its regions - 6075: Attempt fix a rare, non-reproducible crash that seems to be the AI using stale data to consider targets for STO fighters
fixed(NOTE: This fix:" - 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported" was incorrectly reported as in this build. It's instead in 1.0.52.)
changedB - Add some missing config commas that break some mods - Previously ongoing 2022 campaigns no longer have their CP maintenance costs increased due to recent changes - TINationState : Fixed bug where nations could acquire new regions, unlocking the MC priority with pips pre-assigned, but not update the control point weights. The results in the wrong number of IPs being produced per day.
fixed(DarkSkies) 2003: Fixed bug in the Academy and Protectorate campaign objectives that prevents completion of ConductHydraDiplomacy. Existing saves will repair themselves after updating - Fixed bug where Project Exodus's special project didn't enable them to probe/colonize asteroids - "Sensing Weakness" project now correctly requires Zabaykal to exist instead of Greece
addedContent - Localization update - add some flags

This is a patch to fix some base-game bugs and DLC issues. There are more fixes and DLC adjustments in the pipeline but this will cover several issues reported by players.

A - Fixed bug where factionless army could crash the game by occupying the alien capital. Guess that's never happened before - 6315 Update army IsMoving flag after operation removal. Also adds a Count > 0 guard to NationPeriodicUpdate where it was possible for an out of date IsMoving flag to allow indexing into an empty operations list. - Fix a crash when the unrest tooltip is opened as the AA loses all its regions - 6075: Attempt fix a rare, non-reproducible crash that seems to be the AI using stale data to consider targets for STO fighters

(NOTE: This fix:" - 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported" was incorrectly reported as in this build. It's instead in 1.0.52.)

B - Add some missing config commas that break some mods - Previously ongoing 2022 campaigns no longer have their CP maintenance costs increased due to recent changes - TINationState : Fixed bug where nations could acquire new regions, unlocking the MC priority with pips pre-assigned, but not update the control point weights. The results in the wrong number of IPs being produced per day.

Dark Skies DLC fixes

  • (DarkSkies) 2003Fixed bug in the Academy and Protectorate campaign objectives that prevents completion of ConductHydraDiplomacy. Existing saves will repair themselves after updating - Fixed bug where Project Exodus's special project didn't enable them to probe/colonize asteroids - "Sensing Weakness" project now correctly requires Zabaykal to exist instead of Greece

Content - Localization update - add some flags

Steam Reviews: Your Feedback Matters

If you’ve been playing Terra Invicta and have thoughts to share, leaving a Steam review is a great way to support the game. Reviews help other players understand what the experience is like and give the team a valuable perspective on what’s working well and where things could improve.It doesn’t need to be long or detailed. Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.

Join the Terra Invicta Community

You can find the Terra Invicta community on Discord and Reddit for discussion, updates, and feedback. We also post detailed patch notes on Discord and our forums for those who want to follow changes closely, and there is a community-run wiki available if you are looking for reference material or answers to common questions.

Terra Invictastore.steampowered.com

Source

Steam News / 30 July 2026

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