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Steam News26 July 20261mo ago

Terra Invicta Build 1.0.49

Greetings Terrans, One more small patch to Terra Invicta with some additional code to support the DLC being released tomorrow and a few other bug fixes: Stability - Fix "hide UI" hotkey from triggering when using text i

In this update3

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Repeated intro

Greetings Terrans,

What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • UI and audio
  • Maps
changedStability - Fix "hide UI" hotkey from triggering when using text input fields. This was causing all kinds of weird problems. - Adjusted save/load code in an attempt to prevent crashes during decompression of gz save games - Safety code for a crash in hab-related notifications if habs and getting founded and blown up very quickly - Federation initialization fix so really old playthroughs can be updated to this build without crashing
changedOther fixes - Fixed selected tech display of requirements when in sub-trees - Fixed tech/project prereq UI sometimes displaying alternate prereqs in the wrong order - TIProjectTemplate.HasUncompletedMilestoneInChain() : Fixed bug where sometimes it would miss milestones in the prereq chain - Fixed some tech tree items being overlapped by other UI elements in top of tech tree - CP cap increase will now display as positive value in faction effects list.
changedDark Skies Timezone Release MapIn case you missed it, here's the timezone release map where you can see when Dark Skies officially releases for you.

Terra Invicta changes

changedStability - Fix "hide UI" hotkey from triggering when using text input fields. This was causing all kinds of weird problems. - Adjusted save/load code in an attempt to prevent crashes during decompression of gz save games - Safety code for a crash in hab-related notifications if habs and getting founded and blown up very quickly - Federation initialization fix so really old playthroughs can be updated to this build without crashing
changedOther fixes - Fixed selected tech display of requirements when in sub-trees - Fixed tech/project prereq UI sometimes displaying alternate prereqs in the wrong order - TIProjectTemplate.HasUncompletedMilestoneInChain() : Fixed bug where sometimes it would miss milestones in the prereq chain - Fixed some tech tree items being overlapped by other UI elements in top of tech tree - CP cap increase will now display as positive value in faction effects list.
changedIn case you missed it, here's the timezone release map where you can see when Dark Skies officially releases for you.

One more small patch to Terra Invicta with some additional code to support the DLC being released tomorrow and a few other bug fixes:

Stability - Fix "hide UI" hotkey from triggering when using text input fields. This was causing all kinds of weird problems. - Adjusted save/load code in an attempt to prevent crashes during decompression of gz save games - Safety code for a crash in hab-related notifications if habs and getting founded and blown up very quickly - Federation initialization fix so really old playthroughs can be updated to this build without crashing

Other fixes - Fixed selected tech display of requirements when in sub-trees - Fixed tech/project prereq UI sometimes displaying alternate prereqs in the wrong order - TIProjectTemplate.HasUncompletedMilestoneInChain() : Fixed bug where sometimes it would miss milestones in the prereq chain - Fixed some tech tree items being overlapped by other UI elements in top of tech tree - CP cap increase will now display as positive value in faction effects list.

Dark Skies Timezone Release Map

In case you missed it, here's the timezone release map where you can see when Dark Skies officially releases for you.

Steam Reviews: Your Feedback Matters

If you’ve been playing Terra Invicta and have thoughts to share, leaving a Steam review is a great way to support the game. Reviews help other players understand what the experience is like and give the team a valuable perspective on what’s working well and where things could improve.It doesn’t need to be long or detailed. Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.

Join the Terra Invicta Community

You can find the Terra Invicta community on Discord and Reddit for discussion, updates, and feedback. We also post detailed patch notes on Discord and our forums for those who want to follow changes closely, and there is a community-run wiki available if you are looking for reference material or answers to common questions.

Terra Invictastore.steampowered.com

Source

Steam News / 26 July 2026

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