Full notes
Full Terminator: Dark Fate - Defiance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Events
- UI and audio
Terminator: Dark Fate - Defiance changes
Hi everyone,
a second hotfix for Uprising is here.
v1.07.1145.2
This hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game).
Additions to the Uprising DLC
Reduced AI factions aggressiveness on the Strategic map for all difficulty levels and for custom "Normal aggressiveness" option. AI will attack sectors less often, including player sectors.
Added additional supply vehicle slot in one of reinforcements on key sectors' missions (Sector 1, 4, 12, 18, 21, 22).
Balance tweaks on Mount Vernon defense (Sector 1) less MLRS spiders and tanks in first
defense battles.
Added attention marks for flank attacks on Mount Vernon defense (Sector 1).
Balance tweaks on Sector 15 for Cartel and The One Sun. Cartel will spawn less Cartel Tanks. The One Sun will use Hydra-70 MD500 upgrade instead of Hellfire.
Added missing Bradley engine boost and Bradley engine efficiency LEVEL ONE upgrades to sector rewards (It will be fixed only in fresh started campaigns).
Sector 10 pathfinding tweaks.
Increased visual amount of "skulls" on Sector 2 to show player that this sector is more dangerous than other starting sectors.
Removed factory sounds from Sector 8.
Localization tweaks for outro and intro text.
Fixed "transparent for damage" Legion constructs in Sector 8.
Improved readability of briefing text
Source
Changelog.gg summarizes and formats this update. How we read updates.
