HomeGamesUpdatesPricingMethodology
Steam News7 August 202511mo ago

Uprising | Hotfix v1.07.1145.2

Hi everyone, a second hotfix for Uprising is here. v1.07.1145.2 This hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game).

Full notes

Full Terminator: Dark Fate - Defiance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions6 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • Events
  • UI and audio
fixeda second hotfix for Uprising is here.
fixedThis hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game).
changedReduced AI factions aggressiveness on the Strategic map for all difficulty levels and for custom "Normal aggressiveness" option. AI will attack sectors less often, including player sectors.
addedAdded additional supply vehicle slot in one of reinforcements on key sectors' missions (Sector 1, 4, 12, 18, 21, 22).
changedBalance tweaks on Mount Vernon defense (Sector 1) less MLRS spiders and tanks in first
addedAdded attention marks for flank attacks on Mount Vernon defense (Sector 1).

Terminator: Dark Fate - Defiance changes

fixeda second hotfix for Uprising is here.
fixedThis hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game).
changedReduced AI factions aggressiveness on the Strategic map for all difficulty levels and for custom "Normal aggressiveness" option. AI will attack sectors less often, including player sectors.
addedAdded additional supply vehicle slot in one of reinforcements on key sectors' missions (Sector 1, 4, 12, 18, 21, 22).
changedBalance tweaks on Mount Vernon defense (Sector 1) less MLRS spiders and tanks in first

Hi everyone,

a second hotfix for Uprising is here.

v1.07.1145.2

This hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game).

Additions to the Uprising DLC

  • Reduced AI factions aggressiveness on the Strategic map for all difficulty levels and for custom "Normal aggressiveness" option. AI will attack sectors less often, including player sectors.

  • Added additional supply vehicle slot in one of reinforcements on key sectors' missions (Sector 1, 4, 12, 18, 21, 22).

  • Balance tweaks on Mount Vernon defense (Sector 1) less MLRS spiders and tanks in first

defense battles.

  • Added attention marks for flank attacks on Mount Vernon defense (Sector 1).

  • Balance tweaks on Sector 15 for Cartel and The One Sun. Cartel will spawn less Cartel Tanks. The One Sun will use Hydra-70 MD500 upgrade instead of Hellfire.

  • Added missing Bradley engine boost and Bradley engine efficiency LEVEL ONE upgrades to sector rewards (It will be fixed only in fresh started campaigns).

  • Sector 10 pathfinding tweaks.

  • Increased visual amount of "skulls" on Sector 2 to show player that this sector is more dangerous than other starting sectors.

  • Removed factory sounds from Sector 8.

  • Localization tweaks for outro and intro text.

  • Fixed "transparent for damage" Legion constructs in Sector 8.

  • Improved readability of briefing text

Source

Steam News / 7 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.