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- Terminal Mass
Vision
It’s common to feel lost and confused as you get deep into a project. Don’t lose hope. Here are some simple ideas to keep yourself inspired during the game development process
Announcement - Terminal Mass
Retro Horror Motion
Animation Curves are an under-discussed topic in game development. They are a strong tool, that when combined with Coroutines and Lerping, offer easy-to-change motion control. This allows for simple yet strong motion de…
Announcement1 changeWorkshop - Terminal Mass
Devlogs are here!
As I continue to work on “MakeUsWhole”, it’s important that I communicate what is being worked on when. Devlogs will offer snippets of the development process and insights to both players and game devs.
Announcement - Terminal Mass
Milestone: +350 Wishlists
The Steam Next Fest has earned “Make Us Whole” over 350 wishlists and 25 feedback forms on Google forms. Thank you to everyone that wishlisted, played the demo, and left your thoughts. This marks the 7th Week of develop…
Announcement2 changesGameplayUI/audio - Terminal Mass
Next Fest Feedback!
We’ve been getting plenty of feedback via the google forms offered at the end of the demo. Thank you so much for everyone offering your thoughts and opinions on the current state of the game. This is vital. Feedback thi…
Announcement - Terminal Mass
DEMO: 0.1.2a Update
Thank you for the early feedback via Google forms! Includes: Screamers Hangmen Buffers Make Us Whole
Patch notes - Terminal Mass
DEMO: 0.1.1a Update
Thank you for the early feedback via Google forms! Includes: Dynamic Muzzle Flashes Gun Light OnShoot Shotlines to show bullet travel Smoke Particles Ejecting Bullet Cases Subpart Motion: Slides & Pumps Other Modules fo…
Patch notes - Terminal Mass
Demo_A1 is Live!
Includes: 1 Starting weapon + 2 Weapons to unlock Progressively more challenging monsters to fight Resources to collect to upgrade weapons +9 Floors to explore and survive Secret Artefacts mechanic to discover Make Us W…
Announcement1 changeGameplay






