Full notes
Full Terminal Mass update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Terminal Mass changes
The Steam Next Fest has earned “Make Us Whole” over 350 wishlists and 25 feedback forms on Google forms. Thank you to everyone that wishlisted, played the demo, and left your thoughts.
This marks the 7th Week of development. Up until now, the main focus has been mechanics and features. After taking a long weekend off, I will be returning to work on the design. This means:
Level Design: Room Structure, Interactables (such as doors and levers), Variations, and Generation Patterns
- Monster DesignMonsters that fit the new levels, improving the old monsters, and improving general behaviour
Gunplay: Improving gun-feel, sound design, and hitmarkers
It’s a long wait until the next Steam Festival, so we intend to release an update for the demo some time between now and June. We look forward to seeing you then.
Until then, take care. Director JIN
Source
Changelog.gg summarizes and formats this update. How we read updates.
