In this update6
Full notes
Full Terminal Mass update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Terminal Mass changes
[AWAKE]
“Terminal Mass” has now exceeded 800 wishlists on steam alone. Thank you for the growing interest in the project.
[TERMINALS ADDED & IMPROVED]
The Terminals that govern meta progression have been added and improved. Machinery surrounding the terminals has been added. The layout of the text displays for each terminal has been improved.
+ Artefact Terminal
+ Relic Terminal
+ Weapon Rack
+ Weapon Upgrade Terminal
+ Terminals
[FRUIT SYSTEM & NEW HEALTH]
The old health bar system has been replaced with a new heart-based system. To complement this, healing fruit can be found growing in multiple sectors of the DOMAIN.
[TUTORIAL IMPROVEMENTS]
The tutorial has been reviewed and improved. Visuals (including: particle systems, textures, and models) have been updated. The tutorial now makes it clear you have limited ammunition during a run.
[LAKE & FLESH SECTORS CREATED]
Levels for both the LAKE and FLESH sectors are being created. New additions have been added to include more detail within these levels. Materials have been reviewed for each sector.
[What's next?]
+ Continuing work on the sectors
+ Emulating runs to adjust balance and progression
+ Sound Design
Director JIN
Source
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