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Steam News10 November 20257mo ago

PROGRESS REPORT: FEEDBACK

[AWAKE] Thank you for everyone that provides feedback of any kind. It is extremely helpful to have more outside perspective on the game and its development.

Full notes

Full Terminal Mass update

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What changed

0 fixes0 additions2 changes0 removals
  • Balance
  • Gameplay
changedCOMMON FEEDBACKThe fact that the ammo is limited was not clearly communicated to the player during the tutorial. Changes have and will continue to be made to do so. The frequency of ‘Ammo Lockers’ has been increased, as well as the chance of them containing ammo.
changedCOMMON FEEDBACKVisual effects that are designed to obscure the player’s vision can have their intensity reduced in settings.

[AWAKE]

Thank you for everyone that provides feedback of any kind. It is extremely helpful to have more outside perspective on the game and its development.

[COMMON FEEDBACK]

+ "Running out of Ammo"

The fact that the ammo is limited was not clearly communicated to the player during the tutorial. Changes have and will continue to be made to do so. The frequency of ‘Ammo Lockers’ has been increased, as well as the chance of them containing ammo.

+ "Glitch Effect Control"

Visual effects that are designed to obscure the player’s vision can have their intensity reduced in settings.

+ "Texture Dithering and Pixelation"

I will do my best to keep the pixel scale consistent across all textures. Specific textures have been pointed out as being lacking/mundane and are now on a review list.

+ "Meta Progression"

Many of you correctly pointed out the lack of meta progression in earlier demos. You are absolutely correct, as most of the meta progression could not be implemented until other mechanics were present. Now that they are, the meta progression can improve dramatically.

[What's next?]

+Continuing work on the next sectors

+Finishing implementing the meta progression

  • Director JIN

Source

Steam News / 10 November 2025

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