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Steam News28 July 202511mo ago

DEV SUMMARY JULY2025

“Make Us Whole” has reached its 25th week of development The main meat of the work has been creating levels to populate the Labyrinth, reworking the monster functionality, and creating anomalies.

Full notes

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
added"The Guts" SectorThe raw room structures for the first sector are now complete. They now need to be finalized by adding spawn points, extra details, and general greeble.
changedRetro-Visual UpgradeThe visuals have been retro-overhauled; textures have been dithered and pixelated, post-processing has been adjusted, and fog has been made thicker and more oppressive.

“Make Us Whole” has reached its 25th week of development

The main meat of the work has been creating levels to populate the Labyrinth, reworking the monster functionality, and creating anomalies.

"The Guts" Sector

The raw room structures for the first sector are now complete. They now need to be finalized by adding spawn points, extra details, and general greeble.

Retro-Visual Upgrade

The visuals have been retro-overhauled; textures have been dithered and pixelated, post-processing has been adjusted, and fog has been made thicker and more oppressive.

What's next?

As the month comes to an end, I am finishing the kitbash for the next sector, and beginning work on reworking the gunplay and creating more weaponry.

  • Director JIN

Source

Steam News / 28 July 2025

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