Full notes
Full Terminal Mass update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
“Make Us Whole” has reached its 25th week of development
The main meat of the work has been creating levels to populate the Labyrinth, reworking the monster functionality, and creating anomalies.
"The Guts" Sector
The raw room structures for the first sector are now complete. They now need to be finalized by adding spawn points, extra details, and general greeble.
Retro-Visual Upgrade
The visuals have been retro-overhauled; textures have been dithered and pixelated, post-processing has been adjusted, and fog has been made thicker and more oppressive.
What's next?
As the month comes to an end, I am finishing the kitbash for the next sector, and beginning work on reworking the gunplay and creating more weaponry.
Director JIN
Source
Changelog.gg summarizes and formats this update. How we read updates.
