In this update5
Full notes
Full Tenvader update
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What changed
- Gameplay
- Balance
Tenvader changes
- Cachemap
A new system has been introduced to Tenvader — Build Stats.
Each stat now does more than just increase numbers. They define how you play.
🧩 Stat-Based Builds
Your highest stats determine your build. Each one unlocks a unique gameplay mechanic:
Overheat Drive (Damage) Shooting builds heat. Higher heat increases damage, but overheating disables firing.
Hit & Run (Speed) You deal damage only while moving.
Ramping Fire (Attack Speed) Continuous firing gradually increases your attack speed.
Phase Barrier (Dodge) Successfully dodging creates a temporary field that blocks incoming bullets.
Volatile Core (Core) Every 10% HP lost spawns a bomb. Shoot bombs to detonate and damage enemies.
Critical Burst (Crit) Dealing damage builds a meter. When full, your next shot triggers a powerful explosion.
Supply Cache (Recovery) Recover health using limited healing resources during combat.
Damage Shift (Armor) Incoming damage is altered, changing how your ship withstands hits.
🎯 Play Your Own Way
Each stat changes the rules of combat:
Push your limits with Overheat
Stay in motion with Hit & Run
Control space with Phase Barrier
Turn damage into opportunity with Volatile Core
Every run now feels different based on how you build your ship.
⚙️ Design Goal
This system is designed to:
Make builds more meaningful
Create distinct playstyles
Add depth without adding complexity
More updates and refinements will continue based on your feedback.
Thanks for playing Tenvader 💛
Source
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