Full notes
Full Tenvader update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Weapon Pack 2 Added
8 new weapons are now available from the start, offering more build diversity without increasing overall power.
Electric Field
Healing Packet
Laser Gun
Power Strike
Sentry Pod
Shield Wall
Steel Ball
Trap Gun
Pack 2 is designed to sit alongside Pack 1 — no power creep, just new playstyles.
Tutorial Improvements
Improved clarity for early runs
Better explanation of core mechanics
Clearer weapon & block interactions
New players should now understand the loop faster and with less friction.
Boss Balance Adjustments
Adjusted health and damage scaling
Improved attack pacing in early loops
Reduced difficulty spikes
Boss fights should feel more consistent and fair.
What’s Next
Development continues.
We’re currently working on:
🆕 Weapon Pack 3 – unlocking deeper system interactions starting from Loop 3.
💾 Auto Save improvements – making long runs safer and more reliable.
More build variety, better stability, and smoother progression are on the way.
Thank you for playing and supporting Tenvader. 🛸
Source
Changelog.gg summarizes and formats this update. How we read updates.
