Full notes
Full Tenebrix update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
Tenebrix v0.2.1 - Interface and Combat Polish
A small polish patch is now live, focused on presentation, smoothness, and making cards leave play with a little more drama.
What’s New
Story Slides
We've heard player feedback! The starting game story slides are apparently a bit long. A skip option has been added so that you can right to the game.
Cleaner new-game variant selector
The champion variant selector on the new-game screen now uses a transparent framed background, letting the character scene show through the UI more naturally.
Smoother camp movement
Camp traversal should feel a bit cleaner now thanks to a performance improvement that avoids repeated visibility checks when the active camp area has not changed.
New card-leaving-play flair
Cards no longer simply vanish when creatures die, enchantments expire, or hand cards resolve. They now pop into full card view, flip to the card back, then shrink and spin into the appropriate graveyard counter.
Thanks for Playing
This patch is small, but it adds a nice bit of polish to the moment-to-moment flow. More Tenebrix updates are on the way.
Source
Changelog.gg summarizes and formats this update. How we read updates.
