Full notes
Full Tenderfoot Tactics update
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What changed
- Gameplay
- Events
- Compatibility
- Balance
- UI and audio
A lot has changed since launch! I think the game is much stronger because of early player feedback. Thanks so much to everyone who helped out!
Major Updates Roundup
Keymap / rebinding menus
An option to skip the intro and instead start in a random location, for people returning for a 'new game+' experience
Difficulty settings with some funky challenge modes for people who want to spice up their new game+
Significant improvements to the AI
Improvements to enemy variety, especially in the mid-late game, with enemies now leveling up and learning new abilities
Improvements to major mechanics (fire/burning)
New abilities and ability shapes (long cone!)
The ability to hide tutorials
And a bunch of bug fixes, quality of life stuff, and broad gameplay tweaks
A Preview of What's to Come
I don't want to promise too much, because I think I'll be starting to focus on translations soon, so gameplay updates might slow down a little, but here's what's live on the beta branch (get access on our Discord) right now:
Incoming waves of additional enemies now telegraph their source direction while they're counting down turns-until-entry
Newly deployed enemy waves get inserted into the turn order in a more fair, less purely-random method, to make sure players get a chance to react
Further improvements to enemy variety: beginning around the level you start seeing trolls, fog goblins have a chance to be any playable breed you've unlocked
Also! Like mentioned above, translations! Probably! We still need to do some infrastructural work to make localization possible, but sometime in the near to moderately near future I'll give you a more precise update about what languages and when to expect them. Probably not until a couple months into 2021 at the earliest, but don't hold me to that.
Another thing we're working on is ... *whispering* another tactics rpg??(!!) Sales of Tenderfoot are good enough that I'm likely going to be able to self-fund another game! Thank you all so much for your support! I'm already super hyped on the next project and so it's been really fun to squeeze in some work here and there on it. I don't think we'll want to show anything until well into next year, but if you like Tenderfoot and want to make sure you catch the next one, get on my mailing list!
Okay time to get back to work on Tenderfoot. Thanks for playing!
Badru
twitter.com/tenderfoot_tact facebook.com/TenderfootTactics instagram.com/icewatergames/ discord.gg/B82BDEv
Source
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