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Steam News17 November 20205y ago

Progress Update

A lot has changed since launch! I think the game is much stronger because of early player feedback. Thanks so much to everyone who helped out!

Full notes

Full Tenderfoot Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions8 changes0 removals
  • Gameplay
  • Events
  • Compatibility
  • Balance
  • UI and audio
changedA lot has changed since launch! I think the game is much stronger because of early player feedback. Thanks so much to everyone who helped out!
addedMajor Updates RoundupAn option to skip the intro and instead start in a random location, for people returning for a 'new game+' experience
addedMajor Updates RoundupDifficulty settings with some funky challenge modes for people who want to spice up their new game+
changedMajor Updates RoundupSignificant improvements to the AI
addedMajor Updates RoundupImprovements to enemy variety, especially in the mid-late game, with enemies now leveling up and learning new abilities
changedMajor Updates RoundupImprovements to major mechanics (fire/burning)

A lot has changed since launch! I think the game is much stronger because of early player feedback. Thanks so much to everyone who helped out!

Major Updates Roundup

  • Keymap / rebinding menus

  • An option to skip the intro and instead start in a random location, for people returning for a 'new game+' experience

  • Difficulty settings with some funky challenge modes for people who want to spice up their new game+

  • Significant improvements to the AI

  • Improvements to enemy variety, especially in the mid-late game, with enemies now leveling up and learning new abilities

  • Improvements to major mechanics (fire/burning)

  • New abilities and ability shapes (long cone!)

  • The ability to hide tutorials

  • And a bunch of bug fixes, quality of life stuff, and broad gameplay tweaks

A Preview of What's to Come

I don't want to promise too much, because I think I'll be starting to focus on translations soon, so gameplay updates might slow down a little, but here's what's live on the beta branch (get access on our Discord) right now:

  • Incoming waves of additional enemies now telegraph their source direction while they're counting down turns-until-entry

  • Newly deployed enemy waves get inserted into the turn order in a more fair, less purely-random method, to make sure players get a chance to react

  • Further improvements to enemy variety: beginning around the level you start seeing trolls, fog goblins have a chance to be any playable breed you've unlocked

Also! Like mentioned above, translations! Probably! We still need to do some infrastructural work to make localization possible, but sometime in the near to moderately near future I'll give you a more precise update about what languages and when to expect them. Probably not until a couple months into 2021 at the earliest, but don't hold me to that.

Another thing we're working on is ... *whispering* another tactics rpg??(!!) Sales of Tenderfoot are good enough that I'm likely going to be able to self-fund another game! Thank you all so much for your support! I'm already super hyped on the next project and so it's been really fun to squeeze in some work here and there on it. I don't think we'll want to show anything until well into next year, but if you like Tenderfoot and want to make sure you catch the next one, get on my mailing list!

Okay time to get back to work on Tenderfoot. Thanks for playing!

  • Badru

twitter.com/tenderfoot_tact facebook.com/TenderfootTactics instagram.com/icewatergames/ discord.gg/B82BDEv

Source

Steam News / 17 November 2020

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