Full notes
Full Tenderfoot Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Maps
Look for the difficulty settings menu in the pause menu after loading a save file. I don't recommend messing with them much unless you're looking to change the gameplay up to make a second playthrough fresh. Maybe if the base game is a little too hard or easy, try adjusting the 'difficulty modifier' slider slightly.
Also, if tutorials are annoying you, there's now a tickbox to disable them in the tutorials section of the pause menu.
Fixed a bug causing the overhead healthbar dmg preview to often be wrong when a goblin had Lofty.
Tweak to floating dmg/heal numbers in combat. Will no longer show overhealing, but will still show overkill dmg because it feels good.
Caretakers will now be counted towards the Master Breeder achievement.
Fixed a bug causing start-of-game herb placements to sometimes be inside buildings or in other unreachable places. Should retroactively destroy any herbs that spawned inside of buildings in your game on load.
Fixed a bug forcing joystick controls during combat deployment.
Added a sniffing-distance pointer to the first map by your start spot so new players are more likely not to miss it.
If you've
visited Rutabaga or claimed the castle
on a save game on your machine, when starting a new game you'll have the option to skip the intro scene. If you do skip the intro, you'll start in a random location.
Fixed a bug causing speech bubbles or narrator scene text to overlap the pause menu.
Cinematics will now pause when you pause.
Difficulty settings menu now available in pause screen.
if you have no goblins remaining (only possible with permadeath enabled currently) you are now free to fly forever as a bird. if you land near a fog goblin you should have an interaction prompt that will let you claim them. (Note: not sure how recoverable a game is at this point since playing as a solo goblin is maybe really hard.)
There is now a tickbox in the tutorials menu that you can use to disable (or re-enable) tutorial pop-ups. This is a system-wide setting and not per-savegame. Tutorials will be automatically disabled when you start a new game and choose to skip the intro.
Difficulty settings now automatically pop up when you start a new game (if you've
reached the castle or Rutabaga
and so have access to intro-skipping).
Source
Changelog.gg summarizes and formats this update. How we read updates.
