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Steam News10 November 20205y ago

Patch notes - incl 'new game+' and difficulty settings

Look for the difficulty settings menu in the pause menu after loading a save file. I don't recommend messing with them much unless you're looking to change the gameplay up to make a second playthrough fresh.

Full notes

Full Tenderfoot Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions4 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Maps
changedLook for the difficulty settings menu in the pause menu after loading a save file. I don't recommend messing with them much unless you're looking to change the gameplay up to make a second playthrough fresh. Maybe if the base game is a little too hard or easy, try adjusting the 'difficulty modifier' slider slightly.
fixedFixed a bug causing the overhead healthbar dmg preview to often be wrong when a goblin had Lofty.
changedTweak to floating dmg/heal numbers in combat. Will no longer show overhealing, but will still show overkill dmg because it feels good.
changedCaretakers will now be counted towards the Master Breeder achievement.
fixedFixed a bug causing start-of-game herb placements to sometimes be inside buildings or in other unreachable places. Should retroactively destroy any herbs that spawned inside of buildings in your game on load.
fixedFixed a bug forcing joystick controls during combat deployment.

Look for the difficulty settings menu in the pause menu after loading a save file. I don't recommend messing with them much unless you're looking to change the gameplay up to make a second playthrough fresh. Maybe if the base game is a little too hard or easy, try adjusting the 'difficulty modifier' slider slightly.

Also, if tutorials are annoying you, there's now a tickbox to disable them in the tutorials section of the pause menu.

  • Fixed a bug causing the overhead healthbar dmg preview to often be wrong when a goblin had Lofty.

  • Tweak to floating dmg/heal numbers in combat. Will no longer show overhealing, but will still show overkill dmg because it feels good.

  • Caretakers will now be counted towards the Master Breeder achievement.

  • Fixed a bug causing start-of-game herb placements to sometimes be inside buildings or in other unreachable places. Should retroactively destroy any herbs that spawned inside of buildings in your game on load.

  • Fixed a bug forcing joystick controls during combat deployment.

  • Added a sniffing-distance pointer to the first map by your start spot so new players are more likely not to miss it.

  • If you've

    visited Rutabaga or claimed the castle

    on a save game on your machine, when starting a new game you'll have the option to skip the intro scene. If you do skip the intro, you'll start in a random location.

  • Fixed a bug causing speech bubbles or narrator scene text to overlap the pause menu.

  • Cinematics will now pause when you pause.

  • Difficulty settings menu now available in pause screen.

  • if you have no goblins remaining (only possible with permadeath enabled currently) you are now free to fly forever as a bird. if you land near a fog goblin you should have an interaction prompt that will let you claim them. (Note: not sure how recoverable a game is at this point since playing as a solo goblin is maybe really hard.)

  • There is now a tickbox in the tutorials menu that you can use to disable (or re-enable) tutorial pop-ups. This is a system-wide setting and not per-savegame. Tutorials will be automatically disabled when you start a new game and choose to skip the intro.

  • Difficulty settings now automatically pop up when you start a new game (if you've

    reached the castle or Rutabaga

    and so have access to intro-skipping).

Source

Steam News / 10 November 2020

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